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Six words about stories in games
by Lewis Pulsipher on 01/14/12 05:29:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

According to a recent tweetdeck, one of the trending:worldwide topics on twitter was 6 word stories.  In the past few months I've asked people to say 6 words about game design, programming, wargames, and casual games.

This time the charge is this: say six words about stories in games (or stories and games, if you prefer).


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Comments


Ian Davis
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The whole world circles around me.

James Coote
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silent movies, this time last century

Altug Isigan
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Rules create fiction, says Roger Callois.

Roderick Hossack
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Shut up! I want to play.

Luis Guimaraes
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Far beyond writing.

Erwin Goh
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Plots keep me and dualshock together.

Timothee Garnaud
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Don't listen, look!

Altug Isigan
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The princess is in another castle.

Michael Joseph
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Kill everything, save world, get girl.



*sigh*



"You must tell them *true stories."

http://en.wikiquote.org/wiki/Philip_Pullman





[*] as in ficticious but honest

Nicholas Muise
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Here are a few that cropped up this morning:



Promotes illusion of player driven experiences



Doesn't easily reinforce core gameplay experience



Too easily excused if poorly executed

Cary Chichester
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Ask yourself, what would Hollywood do?

Tynan Sylvester
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Made me laugh.

Luis Guimaraes
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"Make a movie instead".

Joshua Darlington
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What would Shi Nai'An do?

Chad Levesque
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Flavoring formal systems with narrative context.

Lewis Pulsipher
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How about:

Not the best medium for storytelling

Stories provide context for learning gameplay

Themes influence gameplay, atmosphere does not

Players should write their own stories

Story often an excuse for action

HiSTORY games can be learning tools

Gameplay must come first, story later

A game *story* idea? Worth nothing.

Game designers are rarely story tellers

Linear stories tend to stifle gameplay

Story in games? Write a novel.

Film envy will get you nowhere

Tynan Sylvester
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Mechanics make stories, not you.



Make my mind-pictures real.



Punish me again. Oh, yes. (All right, I've been playing too much Dark Souls).

Shawn Covington
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Obvious plot, characters see it not. (myess!)

James Youngman
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The designer dances with the player.

Michael DeFazio
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don't talk at me, engage me.

Sebastian Bombera
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Player meets game, stories are created

Søren Jønsson
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Well integrated dialogue makes stories work

Tora Teig
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Don't. Make. Me. Read. Another. Word.

Altug Isigan
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Make me read a pictogram instead.

Nick Harris
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Kudos rewards Procedurally-Generated Role-Play.

Chris Catalano
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Dreams and passion lead to fun

Mark Ludlow
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Hey Listen! Hey Listen! Hey Listen!

Joshua Darlington
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model playerstate intentionality, balance entertainment elements.


none
 
Comment: