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According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, and casual games.
This time the challenge is this: say six words about innovation or plagiarism (or both) in games.
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- Voltaire
(I innovated a 7th word into the response)
*insert your own description.
*In reference to this TEDTalk: http://www.youtube.com/watch?v=VoyJmxh97Bk
Still, all we can do anyway is going the hard-to-replicate, hard-to-understand-why-it-works way.
There's nothing new under the sun
Originality comes from combinations of ideas
Originality is in execution not idea
Copying entire design is morally reprehensible
-or-
Innovation is not making a difference.
-or-
You only live once, stop innovating?
-or-