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Blogs

  Six words about chance/randomness in games
by Lewis Pulsipher on 07/09/12 06:26:00 am   Expert Blogs
10 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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According to tweetdeck, one of the trending:worldwide topics on twitter last year was six word stories.  In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.

This time this is the challenge: say six (interesting or amusing) words about chance/randomness in games.

 
 
Comments

Luis Guimaraes
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Just learn to game the odds.

Jonathon Walsh
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Chance is skill when you win.

(Skill is chance when you lose).

Joshua Oreskovich
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Risking your ego for hedonistic gain..

Sean Givan
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Decks are fair, dice are exciting.

Scott Sheppard
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Open the box, you'll like it!

Steven Stadnicki
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The skilled make their own luck.

(Bonus: "Better Lucky Than Good" -Chris Cade)

David Burningham
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Well executed Procedural Generation is better

Lewis Pulsipher
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I used to hate dice games.
Chance provides a form of surprise.
Cards are more manageable than dice.
The dice leave your ego alone.
Egos are not involved, with dice.
No chance/randomness, two players: mostly puzzle.

Will So
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less random makes better game experience


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