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Six words about chance/randomness in games
by Lewis Pulsipher on 07/09/12 06:26:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


According to tweetdeck, one of the trending:worldwide topics on twitter last year was six word stories.  In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.

This time this is the challenge: say six (interesting or amusing) words about chance/randomness in games.

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Luis Guimaraes
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Just learn to game the odds.

Jonathon Walsh
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Chance is skill when you win.

(Skill is chance when you lose).

[User Banned]
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This user violated Gamasutra’s Comment Guidelines and has been banned.

Luis Guimaraes
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Sean Givan
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Decks are fair, dice are exciting.

Scott Sheppard
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Open the box, you'll like it!

Steven Stadnicki
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The skilled make their own luck.

(Bonus: "Better Lucky Than Good" -Chris Cade)

David Burningham
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Well executed Procedural Generation is better

Lewis Pulsipher
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I used to hate dice games.
Chance provides a form of surprise.
Cards are more manageable than dice.
The dice leave your ego alone.
Egos are not involved, with dice.
No chance/randomness, two players: mostly puzzle.

Will So
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less random makes better game experience