|
According to tweetdeck, one of the trending:worldwide topics on twitter last year was six word stories. In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.
This time this is the challenge: say six (interesting or amusing) words about chance/randomness in games.
|
(Skill is chance when you lose).
(Bonus: "Better Lucky Than Good" -Chris Cade)
Chance provides a form of surprise.
Cards are more manageable than dice.
The dice leave your ego alone.
Egos are not involved, with dice.
No chance/randomness, two players: mostly puzzle.