Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Six words about chance/randomness in games
by Lewis Pulsipher on 07/09/12 06:26:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


According to tweetdeck, one of the trending:worldwide topics on twitter last year was six word stories.  In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.

This time this is the challenge: say six (interesting or amusing) words about chance/randomness in games.


Related Jobs

DeNA Studios Canada
DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]

Analytical Game Designer
University of Texas at Dallas
University of Texas at Dallas — Richardson, Texas, United States
[10.22.14]

Assistant/Associate Prof of Game Studies
Avalanche Studios
Avalanche Studios — New York, New York, United States
[10.22.14]

UI Artist/Designer
Bohemia Interactive Simulations
Bohemia Interactive Simulations — ORLANDO, Florida, United States
[10.22.14]

Game Designer






Comments


Luis Guimaraes
profile image
Just learn to game the odds.

Jonathon Walsh
profile image
Chance is skill when you win.

(Skill is chance when you lose).

[User Banned]
profile image
This user violated Gamasutra’s Comment Guidelines and has been banned.

Luis Guimaraes
profile image
Haha!

Sean Givan
profile image
Decks are fair, dice are exciting.

Scott Sheppard
profile image
Open the box, you'll like it!

Steven Stadnicki
profile image
The skilled make their own luck.

(Bonus: "Better Lucky Than Good" -Chris Cade)

David Burningham
profile image
Well executed Procedural Generation is better

Lewis Pulsipher
profile image
I used to hate dice games.
Chance provides a form of surprise.
Cards are more manageable than dice.
The dice leave your ego alone.
Egos are not involved, with dice.
No chance/randomness, two players: mostly puzzle.

Will So
profile image
less random makes better game experience


none
 
Comment: