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According to Tweetdeck, one of the trending:worldwide topics on Twitter not so long ago was 6 word stories. Over the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, and chance/randomness in games, as well as innovation (and plagiarism) in games.
This time the challenge is this: say six words about game sequels.
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(This post is also a sequel)
First Create world, then gamenize it
Rs&d of first game needs refunds
Chance to improve the good parts
Not as exciting as new IP
Highly anticipated by PC Gamer subscribers
Now: Unremarkable gameplay with unrelated brandname attached.