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Six words about a Christmas present for the game industry?
According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, and chance/randomness in games, innovation (and plagiarism) in games, game sequels, and role-playing games.
This time the challenge is to say something about: "If I could give any present to the game industry this Christmas".
By the way, if you think of yourself as a game designer and have five minutes to spare please respond to this short game design survey: http://www.surveymonkey.com/s/PJ9ZXS8
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More maturity in attracting game players
A return to consequence-based games
Appeal to strategy more than esports
Removal of "pain points" from F2P