GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Insomniac Games
Audio Engine Programmer
 
Insomniac Games
Designer
 
DoubleDown Interactive
Software Game Developer
 
Insomniac Games
UI Programmer
 
Insomniac Games
Sr Network Programmer
 
Insomniac Games
iOS Programmer
spacer
Blogs

  Six words about the role of inspiration in game design
by Lewis Pulsipher on 04/01/13 09:45:00 am   Expert Blogs
4 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

According to tweetdeck, one of the trending:worldwide topics on twitter last year was 6 word stories.  Since then I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, social networking games, game sequels, and "If I could give a present  to the game industry this Christmas".  Contributions are sometimes amusing, sometimes serious, sometimes worth remembering.

This time the challenge is this: say six words about the role of inspiration in game design.

 
 
Comments

Luis Guimaraes
profile image
Hm, let's see... no, wait... ah.

Lewis Pulsipher
profile image
How about:
Game design 10% inspiration, 90% perspiration
Innovation and creativity are highly overrated
Last 20% more important than first

Daniel Bishop
profile image
Enjoyment- seek out enjoyable experiences.
Communicate- tell people about your experiences, hear theirs.
Swill- swill ideas around in your head like a liquid.
Acceptance- accept you cannot be 100% original.
Gut- Trust it.
Credit- credit your inspirations where possible.

Lewis Pulsipher
profile image
Here are some from other instances of this blog:

jeffro
Cool idea: doesn't work... needs something....

Greg
Every journey starts with one step

bgdf:
Mon, 03/25/2013 - 15:08 — JustActCasual New
Good Start! Now do the work.

Mon, 03/25/2013 - 18:06 — hotsoup New
Inspiration is really just cross-fertilization.

Tue, 03/26/2013 - 00:00 — KrisW New
Nail down interaction and endings first.

Tue, 03/26/2013 - 17:20 — Stormyknight1976 New
Inspiration is the key to success.

I can’t think of six words!

Wed, 03/27/2013 - 11:33 — Orangebeard New
My Gaming Muse Just Visited

Wed, 03/27/2013 - 12:34 — GrimFinger New
It's called inspiration for a reason.


BGG:
Russ Williams
Edison's statement about genius seems relevant.

Filip W.
Too many ideas, must scrap some.

Idea is good, work is better.

Brain on fire, must design now.

Brain on fire, help needed fast!

Brain on fire, where's my pen?!? (Ok, that's cheating but still).

My ideas seldom survive play testing.

Ideas are very, very, very cheap!

Ideas are fun, designing requires work.

Inspiration: first step on endless path.

Ideas are sparks, work is flammable.

Well, you get my drift...


Alfred Wallace
Most gamers don't care about inspiration.

Daniel Blumentritt
Most inspiration is plagarism, done subtlely.

Eric Brosius
Good artists borrow; great artists steal.

(Apologies to Picasso.)


C. Rexford
Every thing old is new again.


Adam Kazimierczak
Designer's worst enemy: another better idea.

David Brain
Inspiration is frequently the easy bit

Rob Harris
Creative constraints lead to increased inspiration.


none
 
Comment:
 




 
UBM Tech