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Six words about the role of inspiration in game design
by Lewis Pulsipher on 04/01/13 09:45:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

According to tweetdeck, one of the trending:worldwide topics on twitter last year was 6 word stories.  Since then I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, social networking games, game sequels, and "If I could give a present  to the game industry this Christmas".  Contributions are sometimes amusing, sometimes serious, sometimes worth remembering.

This time the challenge is this: say six words about the role of inspiration in game design.


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Comments


Luis Guimaraes
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Hm, let's see... no, wait... ah.

Lewis Pulsipher
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How about:
Game design 10% inspiration, 90% perspiration
Innovation and creativity are highly overrated
Last 20% more important than first

Daniel Bishop
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Enjoyment- seek out enjoyable experiences.
Communicate- tell people about your experiences, hear theirs.
Swill- swill ideas around in your head like a liquid.
Acceptance- accept you cannot be 100% original.
Gut- Trust it.
Credit- credit your inspirations where possible.

Lewis Pulsipher
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Here are some from other instances of this blog:

jeffro
Cool idea: doesn't work... needs something....

Greg
Every journey starts with one step

bgdf:
Mon, 03/25/2013 - 15:08 — JustActCasual New
Good Start! Now do the work.

Mon, 03/25/2013 - 18:06 — hotsoup New
Inspiration is really just cross-fertilization.

Tue, 03/26/2013 - 00:00 — KrisW New
Nail down interaction and endings first.

Tue, 03/26/2013 - 17:20 — Stormyknight1976 New
Inspiration is the key to success.

I can’t think of six words!

Wed, 03/27/2013 - 11:33 — Orangebeard New
My Gaming Muse Just Visited

Wed, 03/27/2013 - 12:34 — GrimFinger New
It's called inspiration for a reason.


BGG:
Russ Williams
Edison's statement about genius seems relevant.

Filip W.
Too many ideas, must scrap some.

Idea is good, work is better.

Brain on fire, must design now.

Brain on fire, help needed fast!

Brain on fire, where's my pen?!? (Ok, that's cheating but still).

My ideas seldom survive play testing.

Ideas are very, very, very cheap!

Ideas are fun, designing requires work.

Inspiration: first step on endless path.

Ideas are sparks, work is flammable.

Well, you get my drift...


Alfred Wallace
Most gamers don't care about inspiration.

Daniel Blumentritt
Most inspiration is plagarism, done subtlely.

Eric Brosius
Good artists borrow; great artists steal.

(Apologies to Picasso.)


C. Rexford
Every thing old is new again.


Adam Kazimierczak
Designer's worst enemy: another better idea.

David Brain
Inspiration is frequently the easy bit

Rob Harris
Creative constraints lead to increased inspiration.


none
 
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