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Blogs

Lewis Pulsipher's Blog   Expert Blogs

Dr. Lew Pulsipher started playing boardgames more than 50 years ago. He designed his own games, then discovered strategic "realistic" gaming with early Avalon Hill wargames, and ultimately earned a Ph.D. in military and diplomatic history. His book "Game Design: How to Create Video and Tabletop Games, Start to Finish” was published in July 2012 by McFarland.  http://bit.ly/MSRs8e He contributed to ETC Press' Analog: Tabltop Game Design.  Formerly contributing editor to several role-playing game magazines and author of over a hundred game magazine articles, he is designer of Britannia (UK, US, and Germany in separate editions), Dragon Rage, Valley of the Four Winds, Swords and Wizardry, and Diplomacy Games & Variants. Britannia (2nd edition) appeared in 2006, with foreign editions (German, French, Spanish, Hungarian) in 2008. It was described in an Armchair General review of a 2006 edition as "ready to continue on as one of the great titles in the world of games".

Latest published game, Dragon Rage, 2011.

Current projects are at PulsipherGames.Com.

Game design blog: http://pulsiphergamedesign.blogspot.com/

Twitter: https://twitter.com/lewpuls

Expert Blogs

Six words about the role of inspiration in game design
Posted by Lewis Pulsipher on Mon, 01 Apr 2013 09:45:00 EDT in Design
This time the challenge is this: say six words about the role of inspiration in game design.
Read More... | 4 Comments

Game Designer Survey
Posted by Lewis Pulsipher on Mon, 07 Jan 2013 09:40:00 EST in Design
This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other). http://www.surveymonkey.com/s/JNQXBBS
Read More... | 1 Comments

Six words about a Christmas present for the game industry?  Featured Blogs
Posted by Lewis Pulsipher on Wed, 19 Dec 2012 06:50:00 EST in Design
This time the challenge is to say something in six words about: "If I could give any present to the game industry this Christmas". (And also a game designer survey.)
Read More... | 12 Comments

How Novice Game Designers can Be Taken Seriously by Publishers and Funders (cautionary advice)  Featured Blogs
Posted by Lewis Pulsipher on Mon, 26 Nov 2012 08:03:00 EST in Design
Here's the kind of really sad story you hear sometimes from novice designers, who spent "seven years and a million dollars" developing a game that couldn't possibly bring in that much money, or be worth that time. How to be taken seriously by publishers.
Read More... | 9 Comments

Six words about role-playing games  Featured Blogs
Posted by Lewis Pulsipher on Mon, 05 Nov 2012 07:22:00 EST in
This time the challenge is this: say six words about role-playing games.
Read More... | 36 Comments

Six words about game sequels  Featured Blogs
Posted by Lewis Pulsipher on Mon, 24 Sep 2012 11:43:00 EDT in
In the past I've asked people to say 6 words about various topics in games. This time the challenge is this: say six words about game sequels.
Read More... | 25 Comments

[More Lewis Pulsipher Blogs]   

Lewis Pulsipher's Comments

Comment In: In Defense of Immersion [Blog - 05/17/2013 - 12:06]

The most common definition for ...

The most common definition for immersion that I 've encountered amounts to what I like in hard-core games . r n r nNot only do we not need techno-fetishist photo-realism for games to be immersive, we don 't need even broad realism. Imagine something less realistic than a soldier running ...

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

Why not game-player as a ...

Why not game-player as a substitute for gamer r n r nI understand your desire to get away from praise for the gamer lifestyle . I 'm reminded of Escapist Magazine, which I 've never found very interesting because it talks about game players instead of about games: The Escapist ...

Comment In: Inside the PlayStation 4 With Mark Cerny [Feature - 04/24/2013 - 04:00]

I 've always thought of ...

I 've always thought of Microsoft and Sony consoles as computer wannabes, and this account reinforces it. I hope the different architecture provides some improvement for a while over PCs. The RAM size certainly isn 't impressive. r n r nNo, PC gamers won 't be impressed.

Comment In: Why Online Games Are Tanking [Blog - 04/18/2013 - 08:02]

It may be an inevitable ...

It may be an inevitable development of F2P games that they become reward-fests rather than challenges requiring the player to earn something. The creators want people to play the game long enough to begin spending real money. Evidently this is especially obvious in online games/MMOs. You cannot lose, you cannot ...

Comment In: Six words about the role of inspiration in game design [Blog - 04/01/2013 - 09:45]

Here are some from other ...

Here are some from other instances of this blog: r n r njeffro r nCool idea: doesn 't work... needs something.... r n r nGreg r nEvery journey starts with one step r n r nbgdf: r nMon, 03/25/2013 - 15:08 JustActCasual New r nGood Start Now do the work. ...

Comment In: ON AUTHORSHIP [Blog - 03/27/2013 - 12:40]

I 've always thought it ...

I 've always thought it might be frustrating to be a Hollywood screenwriter, because the directors get so much more credit than the writers. Yet even the best directors aren 't going to make a good movie with a poor script. r n r nI suspect the better directors are ...

[More Lewis Pulsipher Comments]   

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