Dr. Lew Pulsipher started playing boardgames more than 50 years ago. He designed his own games, then discovered strategic "realistic" gaming with early Avalon Hill wargames, and ultimately earned a Ph.D. in military and diplomatic history. His book "Game Design: How to Create Video and Tabletop Games, Start to Finish” was published in July 2012 by McFarland. http://bit.ly/MSRs8e He contributed to ETC Press' Analog: Tabltop Game Design. Formerly contributing editor to several role-playing game magazines and author of over a hundred game magazine articles, he is designer of Britannia (UK, US, and Germany in separate editions), Dragon Rage, Valley of the Four Winds, Swords and Wizardry, and Diplomacy Games & Variants. Britannia (2nd edition) appeared in 2006, with foreign editions (German, French, Spanish, Hungarian) in 2008. It was described in an Armchair General review of a 2006 edition as "ready to continue on as one of the great titles in the world of games".
Latest published game, Dragon Rage, 2011.
Latest published book, Game Design: How to Create Video and Tabletop Games, Start to Finish, 2012.
Latest online course, brief free introduction to game design,
Current projects are at PulsipherGames.Com.
Game design blog: http://pulsiphergamedesign.blogspot.com/
This time the challenge is this: say six words about the role of inspiration in game design.
This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other). http://www.surveymonkey.com/s/JNQXBBS
This time the challenge is to say something in six words about: "If I could give any present to the game industry this Christmas".
(And also a game designer survey.)
Here's the kind of really sad story you hear sometimes from novice designers, who spent "seven years and a million dollars" developing a game that couldn't possibly bring in that much money, or be worth that time. How to be taken seriously by publishers.
This time the challenge is this: say six words about role-playing games.
In the past I've asked people to say 6 words about various topics in games. This time the challenge is this: say six words about game sequels.
[Feature - 11/04/2013 - 04:00]
Outstanding summary of what 's ...
Outstanding summary of what 's happened. r n r nThe wrong direction of development for Facebook was obvious from the days when developers called them social games instead of social network games . It was a time when the games were antisocial, solitary, games where you used your friends rather ...
[Blog - 10/01/2013 - 09:49]
Maybe make the game you ...
Maybe make the game you want to play is reasonable advice for experienced game makers, but it 's really bad advice for novices. Typically they want to play a hyped-up version of some very well-known game, and there 's no way they have the resources or skills to do that. ...
[Blog - 09/26/2013 - 04:55]
Quite apart from the costs ...
Quite apart from the costs of the patent which I have heard quoted, by patent lawyers, as 3,000- 10,000 , the cost of enforcing the patent in court is astronomical, more money than a small gaming company is likely to have or ever have. r n r nI understand that ...
[Blog - 09/14/2013 - 09:53]
Metacritic measures the reaction of ...
Metacritic measures the reaction of reviewers, but doesn 't track commercial success. Look at the movie ratings: some with under-50 scores make 200m and more, some with 80 scores make less than 50m. Is it any different for games r n r nThe American disease is thinking that everything can ...
[Blog - 08/06/2013 - 06:22]
Game fans tend to fall ...
Game fans tend to fall into these categories in their beliefs about games: r nAll Games Are Math. I recall one designer saying RPGs are just spreadsheets. r nGames are About People Psychology . r nGames are About Stories which can be seen as a subset of People . r ...
[Blog - 08/05/2013 - 09:00]
Excellent. r n r nAfter ...
Excellent. r n r nAfter mediation I expected to see binding arbitration listed. Is this not generally used I can see that if the alleged infringer is intransigent, they wouldn 't agree to binding arbitration and litigation would be the only recourse.