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Lincoln Li's Blog

 

Started career as a QA Tester in Seattle, working on Arkham City and SOCOM 4 (RIP Zipper Interactive).

Graduated from the Guildhall at SMU with a Masters in Level Design.

Working as a Designer for Certain Affinity (woot!).

I like long walks on the moon (I wish) and dreaming about the day I pilot a spaceship (Here's hoping reincarnation while retaining previous memories exists!).

 

Lincoln Li's Comments

Comment In: [News - 08/22/2014 - 01:33]

@Kyle: Sorry, I don 't ...

@Kyle: Sorry, I don 't quite understand your perspective. How is cronyism a topic of discussion amongst developers r n r nPerhaps it exists on smaller indie scale, but I 've rarely heard of cronyism occurring in triple a studios, unless you 're lumping in people getting hired based off ...

Comment In: [News - 06/24/2014 - 01:03]

@Alan: Then over time you ...

@Alan: Then over time you will see it becomes easier to loose contact with people. r n r nEasier sure, but all good things come with hard work and a bit of persistence and sacrifice. Keeping in touch with someone for years, even decades, means sometimes committing to that relationship. ...

Comment In: [Blog - 06/20/2014 - 03:16]

To add another Design title ...

To add another Design title to the convoluted list: r n r nSandbox Designer r n This is generally an internal designation, afaik, as I 've very infrequently heard this title r n r nVery similar to a Systems or Combat Designer, but typically focuses on the sandbox items within ...

Comment In: [News - 06/20/2014 - 04:14]

Correct me if I 'm ...

Correct me if I 'm wrong, but isn 't this basically a form of bribery :P

Comment In: [News - 08/22/2011 - 03:23]

Great article I hope a ...

Great article I hope a lot more people read this and understand how important it is to also not let your own ego get in the way of learning to fail. One of my favorite quotes: Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. by Samual ...

Comment In: [Blog - 02/02/2011 - 01:36]

I agree with the original ...

I agree with the original poster, the default style of Team Deathmatch has personally gotten quite boring. I really like Battlefield: BC2's or MAG's style of objective, team-based combat. I'd like to throw in one other game that has gotten my attention Homefront, from Kaos Studios. While it's not yet ...