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Blogs

Linh Ngo's Blog

Founder of Binary Helix, a small indie studio specializing in cross-platform living world games. Our proprietary EvolutionVM permits emergent behavior through mutating code and runs equally well on mobile.

Prior to Binary Helix, Linh co-founded Online Network Enterprises (O.N.E.) which later merged with VR-1 Entertainment. In college, Linh was the implementer of CopperDiku and later publically released the modified Dikumud source.

Member Blogs

Google Play Is Better Than The iOS Store (In Our Case): A Dangerous Post-Mortem  Featured Blogs
Posted by Linh Ngo on Wed, 08 Aug 2012 05:14:00 EDT in Indie, Business/Marketing
After six months selling our game, Dangerous, on iOS, Google Play, Amazon App Store, Mac App Store, and via our website, we've learned some lessons that may be of interest to new developers. In addition, we debunked some well-worn Android myths.
Read More... | 8 Comments

   

Linh Ngo's Comments

Comment In: AAA Envy [Blog - 03/11/2013 - 08:00]

We 're just a two-man ...

We 're just a two-man team, but our 3D space game is starting to rival a much larger company in the 3D art department. How We 're leveraging the Unity asset store. We have become adept at integrating the latest and greatest 3D assets. And I must admit, the enhanced ...

Comment In: Let's Talk About Touching: Making Great Touchscreen Controls [Feature - 02/22/2013 - 04:50]

Our upcoming platformer-like ninja game ...

Our upcoming platformer-like ninja game uses single touch controls, but lets you do much more than binary action. It actually took some time to test and figure out, and I went through at least 4 different control schemes. But I 'm happy with the end result being single touch.

Comment In: The Android piracy problem [News - 08/21/2012 - 05:50]

Even with this so-called piracy ...

Even with this so-called piracy problem on Android, we found more success at Google Play: http://www.gamasutra.com/blogs/LinhNgo/20120808/175583/Google Play Is Better Than The iOS Store In Our Case A Dangerous PostMortem.php

Comment In: Google Play Is Better Than The iOS Store (In Our Case): A Dangerous Post-Mortem [Blog - 08/08/2012 - 05:14]

You 're all welcome Glad ...

You 're all welcome Glad you found the info useful It only took me a couple days to put it all together guess when you eat and live those numbers, it 's kind of seared into your brain : . Good luck to other devs entering the Google Play waters...

Comment In: Defender's Quest: By the Numbers [Feature - 04/11/2012 - 04:45]

Amazing insights into the Flash ...

Amazing insights into the Flash game market. I learned quite a bit. As Unity devs, we are considering our options in this arena, so this was invaluable. Thanks

Comment In: How Unity tackles Android support, straight from its lead developer [News - 01/05/2012 - 04:12]

The biggest problem for us ...

The biggest problem for us is we cannot easily deploy our 110 MB Unity game to the Android Marketplace. The Marketplace has a hard 50 MB upload limit and a soft 30 MB limit since some devices can't handle larger files . We'd have to convert our game to using ...

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