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Linh Ngo's Blog

 

Founder of Binary Helix, a small indie studio specializing in cross-platform living world games. Our proprietary EvolutionVM permits emergent behavior through mutating code and runs equally well on mobile.

Prior to Binary Helix, Linh co-founded Online Network Enterprises (O.N.E.) which later merged with VR-1 Entertainment. In college, Linh was the implementer of CopperDiku and later publically released the modified Dikumud source.

 

Member Blogs

Posted by Linh Ngo on Wed, 08 Aug 2012 05:14:00 EDT in Business/Marketing, Indie
After six months selling our game, Dangerous, on iOS, Google Play, Amazon App Store, Mac App Store, and via our website, we've learned some lessons that may be of interest to new developers. In addition, we debunked some well-worn Android myths.



Linh Ngo's Comments

Comment In: [Blog - 12/02/2013 - 08:53]

Some really great examples of ...

Some really great examples of what not to do and why, very informative. This will help us with our F2P games in the future, thanks

Comment In: [Blog - 12/03/2013 - 09:43]

Thanks for the info including ...

Thanks for the info including actual revenues. I downloaded the game on Google Play, and it looks like your game was inspired by Zombieville, USA. However, it feels like a step backwards in terms of gameplay. r n r nYou can only move up or down, so no way to ...

Comment In: [News - 04/11/2013 - 05:49]

The wording is vague, but ...

The wording is vague, but I think he meant that they 'd invest in companies wherever they 're located, not just in Michigan. Besides, who the hell would want to move to Michigan. : JK

Comment In: [News - 10/23/2013 - 01:48]

Looks like the lawyer did ...

Looks like the lawyer did the right thing by trying to settle it by email and phone first. Most of the time, you 'd just get a cease and desist, or an immediately DMCA notice. r n r nNot sure why you 're defending the Fun Pimps. They are clearly ...

Comment In: [Blog - 10/22/2013 - 08:30]

As a fellow indie dev ...

As a fellow indie dev of a space sim and someone who tried Salvation Prophecy not long after release , I hate to say it, Sean, but your situation is nothing like Total Biscuit 's. And trying to equate the two is bad mojo. Here 's some straight talk for ...

Comment In: [Blog - 10/10/2013 - 09:45]

Tanya, you forgot the 51st ...

Tanya, you forgot the 51st step: r n r nhttp://www.gamasutra.com/blogs/TanyaShort/20131010/201752/50 Easy Steps to Indie Success.php r n r n:D r n r nFun read, thanks