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Lior Tal's Blog

 

I'm a software engineer, game developer and a cat owner. I am currently working as a Unity Team Lead  @ Moon Active (http://www.moonactive.com)

On my website, I blog about my game development experiences and other technical related matters: http://www.tallior.com

In my free time i like to code and experiment with game-related technologies and products.

Contact Info:

 

Member Blogs

Posted by Lior Tal on Thu, 22 Jan 2015 11:25:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
A simple and useful editor code for Unity that perform Auto Save for the currently open scene every few minutes.


Posted by Lior Tal on Mon, 22 Dec 2014 02:36:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet
A quick and simple solution for keeping your Unity scripts well encapsulated.


Posted by Lior Tal on Mon, 08 Dec 2014 01:44:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet
Missing references occur when a reference points to an invalid object id (may happen due to bad merge, for example). This post provides a short & simple solution for finding “missing” object references in Unity.


Posted by Lior Tal on Tue, 20 May 2014 10:16:00 EDT in Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.


Posted by Lior Tal on Tue, 11 Mar 2014 06:32:00 EDT in Programming
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.


Posted by Lior Tal on Wed, 26 Feb 2014 03:33:00 EST in Programming
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.



Lior Tal's Comments

Comment In: [Blog - 08/08/2016 - 11:37]

Nice post. I 'm a ...

Nice post. I 'm a big fan of build automation and using dedicated build machines. r n r nWe have transitioned to use Unity cloud build. It works great but it is super slow. We cannot rely on it as a quick turnaround for quickly creating builds after committing new ...

Comment In: [News - 03/15/2016 - 01:25]

wow, sounds exactly like source ...

wow, sounds exactly like source control, which i 'm using for years now... :/

Comment In: [Blog - 01/21/2016 - 01:58]

Nice post Thanks for the ...

Nice post Thanks for the mention : r n r nCode generation is awesome and can have many different purposes. Unfortunately, from what i 've seen in Unity, it 's not really supported. Things actually gotten worse since my post on T4: the current version of MonoDevelop that is bundled ...

Comment In: [Blog - 10/21/2015 - 02:08]

How do you actually use ...

How do you actually use the sprites from the atlas does it work with Unity 's 2d and UI systems

Comment In: [Blog - 08/11/2015 - 01:53]

Always nice to see articles ...

Always nice to see articles such as this one. r n r nI wonder why all articles choose to deal with garbage collection though... r n r nFrom my experience, I haven 't yet seen a performance issue caused by excessive GC... most of the issues i 've seen were ...

Comment In: [Blog - 03/27/2015 - 03:39]

Not everything should always be ...

Not everything should always be public. r nhttp://www.gamasutra.com/blogs/LiorTal/20141222/233025/Please Encapsulate your Fields.php