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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
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XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
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Lead Software Engineer-Ruby
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Blogs

Lou Hayt's Blog

Augmented Reality, Games, Saving the world.

Lou Hayt's Comments

Comment In: Analysis: The heroine's journey [News - 02/02/2012 - 12:37]

When I think of a ...

When I think of a hero, I think of a brave hero that does some amazing stuff stuff that you have to be brave in order to do . I don't really think about the sacrifices the hero had to make.

Comment In: Games on Facebook. What's Changed? [Blog - 10/23/2011 - 05:09]

I was under the impression ...

I was under the impression that there is some kind of facebook currency that developers must use... are there restrictions on biz models on facebook

Comment In: DICE 2011: Futurist McGonigal Says Gaming 'Single Most Productive' Way To Spend Time [News - 02/11/2011 - 05:34]

Why articles exist: Articles exist ...

Why articles exist: Articles exist due to our need for information about events, people and props. Why readers react one way or the other to articles: You stated: emotional dynamics and intellectual aspects. Emotional Dynamics: Some people may want to believe what they read but it may conflict with their ...

Comment In: Irrational's Levine: PC Will 'Always' Be Home For Gaming Innovation [News - 10/28/2010 - 03:17]

Why do we need so ...

Why do we need so much branded hardware when its all really doing the same thing One day it will be sorted out

Comment In: Opinion: Rethinking Player Death [News - 11/20/2009 - 05:55]

Betrayal at Krondor did it ...

Betrayal at Krondor did it well - you had two to three characters in your party, once one of them depleted his health he dropped to the floor in near death state. If everyone got to near death you loose the game but as long as you have at least ...

Comment In: Analyst: StarCraft II Could Sell 4 Million [News - 07/29/2009 - 09:05]

Blackthorne was awesome ...

Blackthorne was awesome

[More Lou Hayt Comments]   

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