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Blogs

Lou Hayt's Blog

Augmented Reality, Games, Saving the world.

Lou Hayt's Comments

Comment In: Wargaming kicks 'pay-to-win' monetization to the curb [News - 06/03/2013 - 04:47]

good idea ...

good idea

Comment In: Developing a Kickstarter-funded game: a look from inside [Blog - 03/04/2013 - 03:36]

I 'm a backer, I ...

I 'm a backer, I watched the video and read some of the early updates... I didn 't realize a free MP version was up on stream though - grabbing it now r n r nIt makes perfect sense to release a free MP version That screen shot somewhat reminds ...

Comment In: The 10 best-selling games of 2012 [News - 01/10/2013 - 07:04]

I 'd like to see ...

I 'd like to see the top 10 games most played in hours please

Comment In: Turn-Based VS Real-Time [Blog - 01/07/2013 - 06:02]

two thumbs up for X-COM: ...

two thumbs up for X-COM: Apocalypse

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XIII [Feature - 12/21/2012 - 04:35]

The term randomly generated is ...

The term randomly generated is misleading and not technically correct - I think a better fit would be procedurally generated , because only a part of the algorithmic process is random . r n r nImplementing procedural generation badly is indeed a risk to watch out for, so I agree ...

Comment In: The Making of Warcraft's Multiplayer [Feature - 11/12/2012 - 04:15]

Excellent article, btw the original ...

Excellent article, btw the original unit creation design approach has been implemented by another game called Battle Realms : .

[More Lou Hayt Comments]   

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