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Blogs

Louis Varilias's Blog

The best game designer. Ever.

Member Blogs

Non-Linear Progression  Featured Blogs
Posted by Louis Varilias on Sun, 30 Aug 2009 09:57:00 EDT in Game Design
Non-linear progression and what it is used for
Read More... | 12 Comments

Meta Value Systems In Games  Featured Blogs
Posted by Louis Varilias on Fri, 21 Aug 2009 06:25:00 EDT in Game Design
Defining the basis for moral systems in games.
Read More... | 7 Comments

Itemization
Posted by Louis Varilias on Wed, 12 Aug 2009 10:33:00 EDT in Game Design
Itemization: Homogeneity in Games
Read More... | 1 Comments

   

Louis Varilias's Comments

Comment In: Perception and Cognitive Models [Blog - 12/14/2009 - 08:30]

How do you intend to ...

How do you intend to incorporate this into game design Regardless of the validity of the idea, what are the applications to design Personally I don't think perception feeds experience. I think perception is experience. Think in terms of the experience you want. What helps create that experience Well that ...

Comment In: The Interrogator Problem [Blog - 12/12/2009 - 07:56]

It depends a lot on ...

It depends a lot on the game. The structure you discuss is good for an open ended RPG such as Fallout 3 or Oblivion. In most other games, I do not think the player ought to have any control of what the character will become, such as any Zelda game. ...

Comment In: Opinon: We Need "Celebrities" [Blog - 12/06/2009 - 03:43]

As Jay said lets focus ...

As Jay said lets focus on making better games first. Singling out a few people from a team to be the official face of the project could create tension, people will begin to wonder Is my work less important because I wasn't chosen to represent the game Again, that's an ...

Comment In: Video Games Writing: Where We Are and What We Need [Blog - 12/05/2009 - 11:06]

Second, unlike any other storytelling ...

Second, unlike any other storytelling medium, interactive entertainment almost always subordinates narrative to interactivity -- and in most cases this is the right decision. The net effect, however, is that the inherent strengths of narrative are undermined, and story becomes more backdrop than centerpiece. That is the problem. But narrative ...

Comment In: Business as Usual [Blog - 12/02/2009 - 06:41]

how is it that Logan ...

how is it that Logan has so many examples to point to of great games that are either cut or under appreciated I think it may actually have a lot to do with marketing, in addition to all the things Logan mentioned in his article. It is a very tricky ...

Comment In: Game Designer As A Dream Job? [Blog - 11/27/2009 - 11:59]

In game design, you cannot ...

In game design, you cannot argue about ideas, because creative ideas are arbitrary and subjective by nature. Hence the many pathologies. If you want this to change, you need to shift focus away from sheer ideas. What is design about except ideas Of course being creative doesn't mean an idea ...

[More Louis Varilias Comments]   

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