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Blogs

Louis Varilias's Blog

The best game designer. Ever.

Member Blogs

Non-Linear Progression  Featured Blogs
Posted by Louis Varilias on Sun, 30 Aug 2009 09:57:00 EDT in Game Design
Non-linear progression and what it is used for
Read More... | 12 Comments

Meta Value Systems In Games  Featured Blogs
Posted by Louis Varilias on Fri, 21 Aug 2009 06:25:00 EDT in Game Design
Defining the basis for moral systems in games.
Read More... | 7 Comments

Itemization
Posted by Louis Varilias on Wed, 12 Aug 2009 10:33:00 EDT in Game Design
Itemization: Homogeneity in Games
Read More... | 1 Comments

   

Louis Varilias's Comments

Comment In: Multiplayer Map Game Design Guidelines [Blog - 11/14/2009 - 11:27]

Design is run by princples ...

Design is run by princples and not rules. I use guidelines and principles as synonyms. So you're on the right track. However, I think you listed mostly rules. Only 2, 4 and 10 to me are principles. They reflect ideas, purpose and goals of design elements. They are the the ...

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

What happened to Matthew Shepard ...

What happened to Matthew Shepard is the definition of a hate crime yeah, because EVERY CRIME is a hate crime, exactly like he said. Murder isn't less bad in any situation a hate crime suggests that it is somehow worse when race/sexual orientation is involved. Just because something fits a ...

Comment In: Game Design Logophilia [Blog - 09/10/2009 - 11:14]

believe that we design games ...

believe that we design games because we enjoy thinking outside of boxes and reject convention That's the very problem. You're suggesting a vocabulary that you use prevents creativity. It does not. You're also suggesting analyzing other games does not make you a better designer. That is not true. No part ...

Comment In: Gaming Syntax: Using Sentence Construction to Think About Level Design [Blog - 09/07/2009 - 11:10]

The one criticism to this ...

The one criticism to this would be that it's formulaic. How is that a criticism If a process of design is not formulaic at least implicitly, you will produce bad designs. It is important to formulate a plan of action. The suggestion is not a formula, but a formulaic process ...

Comment In: Non-Linear Progression [Blog - 08/30/2009 - 09:57]

I do not feel Fallout ...

I do not feel Fallout 3 had a defined enough spatial structure to expand upon NLP. Yes, it was a great game, but I do not think the level design ever recognized NLP. Only open-endedness. I do not use them as synonyms. I felt like I was wandering most of ...

Comment In: Level Design is Game Design [Blog - 08/28/2009 - 07:30]

A Level Designer CAN be ...

A Level Designer CAN be considered, but is not necessarily always a Game Designer doesn't follow from The level design of a platformer will have direct impact on the gameplay and the dynamics that rise from it. Is a level not part of a game Do levels not affect precisely ...

[More Louis Varilias Comments]