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Blogs

Lucas González's Blog

Spanish Game Designer

Lucas González's Comments

Comment In: Not Puzzles, but Scenes: Cinematic Gameplay Interactions [Feature - 06/05/2013 - 01:00]

I agree with you. For ...

I agree with you. For me, Braid and Monkey Island or Tetris are immersive but I wouldn 't say they are cinematic . r n r nI guess that achieving immersion is always one of the goals of any game designer, in any case. r n r nWith Deadlight, however, ...

   

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