Hey! I make games and write fiction. My dream is to mix up both to make not only games and books, but worlds in which people can have a good time.
I have my own company, called Triorbis Entertainment.
Right now I'm in "full indie mode", doing my best to be a successful developer and writer.
My Twitter (@LucasZanenga)
Triorbis's Facebook Page
[Blog - 08/17/2015 - 02:01]
I tried my hand very ...
I tried my hand very briefly with dual-stick shooters trying out some optional controls for a game I was making and just that little glimpse makes me really appreciate the tips that you give here. r n r nIf my next game has any dual-stick action, I 'll definitely use ...
[Blog - 07/28/2015 - 05:12]
I like the idea of ...
I like the idea of studying plays. I never thought about it, but is seems like a good tip. r nI also think short stories are good for learning purposes. Good short stories are usually quick at showing something interesting and establishing connections.
[Blog - 07/20/2015 - 02:30]
Really great advice r nAs ...
Really great advice r nAs you said, copying other games core loop is often not enough to achieve success and certainly not such a great learning experience. In the other hand, abstracting them can help achieving a deeper understanding of the design underneath. That not only makes you a better ...
[News - 07/20/2015 - 12:55]
I love the idea of ...
I love the idea of making fighting games more accessible and FTP is definitely the way to do it. I 'm glad that Rising Thunder, Killer Instinct and even SFV are being more open to new players and/or audiences. r n r nNow on to a bit of feedback: r ...
[Blog - 07/17/2015 - 02:08]
[Blog - 12/31/2014 - 01:28]
Great read Weekly external playtests ...
Great read Weekly external playtests and honest feedback on design decisions can be really valuable r n r nBut mostly, I love the feel your game. It reminds me a lot of one of my own stories, where there are families that constantly fight, eat, party and die together. Looking ...