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December 7, 2016
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Lucas Zanenga's Blog

 

Hey! I make games and write fiction. My dream is to mix up both to make not only games and books, but worlds in which people can have a good time.

I have my own company, called Triorbis Entertainment.

Right now I'm in "full indie mode", doing my best to be a successful developer and writer.

 

 

My Twitter (@LucasZanenga)

https://twitter.com/LucasZanenga

Triorbis's Site

http://www.triorbisentertainment.com/

Triorbis's Facebook Page

https://www.facebook.com/TriorbisEntertainment

 

Member Blogs

Posted by Lucas Zanenga on Wed, 30 Sep 2015 02:03:00 EDT in Design, Production, Indie
The lessons that I learned are pretty obvious. But in the middle of a gamejam, it's easy to forget about them. I know that I wonít make those mistakes again. Hopefully by reading this, you wonít either.



Lucas Zanenga's Comments

Comment In: [Blog - 08/17/2015 - 02:01]

I tried my hand very ...

I tried my hand very briefly with dual-stick shooters trying out some optional controls for a game I was making and just that little glimpse makes me really appreciate the tips that you give here. r n r nIf my next game has any dual-stick action, I 'll definitely use ...

Comment In: [Blog - 07/28/2015 - 05:12]

I like the idea of ...

I like the idea of studying plays. I never thought about it, but is seems like a good tip. r nI also think short stories are good for learning purposes. Good short stories are usually quick at showing something interesting and establishing connections.

Comment In: [Blog - 07/20/2015 - 02:30]

Really great advice r nAs ...

Really great advice r nAs you said, copying other games core loop is often not enough to achieve success and certainly not such a great learning experience. In the other hand, abstracting them can help achieving a deeper understanding of the design underneath. That not only makes you a better ...

Comment In: [News - 07/20/2015 - 12:55]

I love the idea of ...

I love the idea of making fighting games more accessible and FTP is definitely the way to do it. I 'm glad that Rising Thunder, Killer Instinct and even SFV are being more open to new players and/or audiences. r n r nNow on to a bit of feedback: r ...

Comment In: [Blog - 07/17/2015 - 02:08]

As a Indie Dev myself, ...

As a Indie Dev myself, I love seeing cases of success. r nSo glad you guys made it through Cheers

Comment In: [Blog - 12/31/2014 - 01:28]

Great read Weekly external playtests ...

Great read Weekly external playtests and honest feedback on design decisions can be really valuable r n r nBut mostly, I love the feel your game. It reminds me a lot of one of my own stories, where there are families that constantly fight, eat, party and die together. Looking ...