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July 25, 2014
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Lucas Zanenga's Blog


Hey! I make games and write fiction. My dream is to mix up both to make not only games and books, but worlds in which people can have a good time.

I have my own company, called Triorbis Entertainment.

Right now I'm in "full indie mode", doing my best to be a successful developer and writer.



My Twitter (@LucasZanenga)

Triorbis's Site

Triorbis's Facebook Page


Lucas Zanenga's Comments

Comment In: [News - 07/07/2014 - 03:35]

Thank you I will definitely ...

Thank you I will definitely write about my experience as soon as I believe I 've got something of value to share.

Comment In: [News - 07/04/2014 - 03:52]

I believe the industry have ...

I believe the industry have been slowly opening it 's eyes about this kind of game. Joy is an excellent feeling to have and pursue. In the last few years, we 've had some games that showed this different kind of focus. Nintendo 's E3 presentation is an great example ...

Comment In: [Blog - 07/02/2014 - 07:26]

I agree with the Time ...

I agree with the Time is money thing, and marketing will take either your time or money. However, a nice article like this can save me a lot of time just by having a solid chunk of information all in one place. Great job r n r nI have a ...

Comment In: [Blog - 06/26/2014 - 06:36]

Very nice article I think ...

Very nice article I think it really shows that caring and engaging your game community is key to success. And honestly, how could you not care anyway These are people that love your game and want to talk about it.

Comment In: [Blog - 06/26/2014 - 04:18]

Great article I will keep ...

Great article I will keep a link to it and use it as a guide when launching my next game. Thank you

Comment In: [Blog - 06/13/2014 - 03:54]

Great article and nice advice ...

Great article and nice advice I think it 's a good strategy to visualize and separate this three communities. r n r nAs you mention in regard to other developers unlike others, they can see the potential of a game idea more easily . That is key. Because feedback is ...