Luis Guimaraes's Blog
Video-Games creator and co-founder of Candango Games.
Currently working on a new horror project. Always interested in discussing horror, A.I and virtual (not to be confused with fictional) narrative.
A simple heuristic approach to Game AI, from a non-expert in AI.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft
While working on our new project at Candango Games, I've been trying to put what I feel about Video-Games into words.
Analysis on classic Survival Horror not by what they objectively are, but by what the hardcore fans saw on them years ago and sticked with most of them until modern days.
Luis Guimaraes's Comments
[Blog - 12/03/2013 - 12:02]
Well, if the game is ...
Well, if the game is balanced around total lack of combat, and if showing your back to the threats never runs out of ammunition, is the player really vulnerable :
[Blog - 11/28/2013 - 10:43]
Exactly, Reactivity is not Interactivity. ...
Exactly, Reactivity is not Interactivity. In fact except for multiplayer, most games rather Reactive player has agency and Acts or Active player has no agency and just Reacts. True interaction will need more than that.
[News - 11/29/2013 - 08:43]
[Blog - 12/01/2013 - 08:09]
Okay the article says Video-Games ...
Okay the article says Video-Games and the description says and is closer to Games instead. Both are not the same thing. r n r nTo not make a giant post just repeating myself, here 's an opinion I wrote recently on what Games and Video-Games are: r n r nhttp://www.gamasutra.com/blogs/LuisGuimaraes/20131128/205934/Some ...
[Blog - 11/25/2013 - 08:29]
While I fully agree, I ...
While I fully agree, I would never want to have my childhood games being localized from English and Japanese back then. r n r nI say that from the perspective of a game designer, the player 's experience improves a lot with good localization, but playing games with a language ...
[News - 11/27/2013 - 11:29]
There 's also technology to ...
There 's also technology to integrate in-game streaming straight from the engine. With those you can make separate UI for viewers than there is for the player. Not only cutting off some clutter in th information, but even rendering stuff that the player himself doesn 't see. r n r ...