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September 19, 2014
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Luis Guimaraes's Blog   Expert Blogs

 

Videogames and Games creator, studier and theorist.

Co-founder of Candango Games.

An objective definition is intelligible. It leaves no room for emotional trickery to cloud one's understanding.

http://luaudesign.blogspot.com.br/

@luaudesigndf

 

Expert Blogs

Posted by Luis Guimaraes on Mon, 08 Sep 2014 01:04:00 EDT in Design
RPG Solo is a virtual GM you can use to, as the name implies, play RPG with yourself. It's a very useful tool to practice writing Fiction too. And, of course, it's a very fun Game.


Posted by Luis Guimaraes on Fri, 14 Feb 2014 05:16:00 EST in Design
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft


Posted by Luis Guimaraes on Sat, 04 Jan 2014 12:49:00 EST in Design, Console/PC, Indie
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft


Posted by Luis Guimaraes on Wed, 04 Dec 2013 09:29:00 EST in Design
A simple heuristic approach to Game AI, from a non-expert in AI.


Posted by Luis Guimaraes on Tue, 03 Dec 2013 12:02:00 EST in Design
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft


Posted by Luis Guimaraes on Tue, 30 Oct 2012 11:30:00 EDT in Design
Analysis on classic Survival Horror not by what they objectively are, but by what the hardcore fans saw on them years ago and sticked with most of them until modern days.



Luis Guimaraes's Comments

Comment In: [Blog - 09/16/2014 - 12:51]

Because it 's challenging If ...

Because it 's challenging If it was easy it would be boring.

Comment In: [Blog - 09/13/2014 - 05:37]

I haven 't planned exactly ...

I haven 't planned exactly what to cut or not and how to deal with it, and haven 't yet considered making the distinction until I read your article, but the answer is yes, it 'll be held there. r n r nThe reason is that the system supports the ...

Comment In: [Blog - 09/11/2014 - 07:48]

That 's a pretty good ...

That 's a pretty good way to put it. r n r nI 'd add it 's not only about knowing how it could have been fixed, but specially why it wasn 't. Was it because it was hard or expensive or because nobody really cared At least trying and ...

Comment In: [Blog - 09/10/2014 - 01:54]

The re-balanced version of the ...

The re-balanced version of the mechanic looks much better indeed. Have you considered putting Lucky Coin beyond combat only. The first description clearly mentions attack and the re-balanced version pulls it further into a combat context by adding the possibility to deal damage back to the attacker . How does ...

Comment In: [Blog - 09/08/2014 - 12:45]

Did anybody make this game ...

Did anybody make this game http://i.imgur.com/VzXYieY.jpg r n r nThe first thing that crossed my mind by reading game jam using eye-tracking technology was a mix of Whack-A-Mole and Fruit Ninja where things would pop around the screen and you should either look at them or not look at them ...

Comment In: [News - 09/05/2014 - 11:48]

@John Cobalt r n r ...

@John Cobalt r n r nI guess that 's just what we call Media-Candy , i.e. something in your game that 's not necessarily for the players nor for yourself, but for the media to talk about and create news out of. r n r nThe media is a store ...