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Luke Schneider's Blog
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Luke Schneider has been making independent games since 2010, and been a developer in the industry since 1997. He's released an armada of high-quality arcade-style games for XBLIG, PC/Mac, and iOS as Radiangames. Prior to founding Radiangames, he worked as a senior/lead designer at Volition (Red Faction: Guerrilla, The Punisher) and Outrage before that (Red Faction II, Descent 3).
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Expert Blogs
XNA-to-Unity Part 2: Rendering  |
| Posted by Luke Schneider on Wed, 19 Sep 2012 11:12:00 EDT in
Indie,
Smartphone/Tablet,
Programming,
Console/PC
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| The XNA-to-Unity series continues by focusing on rendering issues you may encounter. |
| Read More... | 0 Comments |
XNA-to-Unity: Part 1 - The Setup  |
| Posted by Luke Schneider on Tue, 11 Sep 2012 10:08:00 EDT in
Indie,
Programming
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| Making or considering the transition from XNA to Unity? Read how Radiangames did it (part 1). |
| Read More... | 8 Comments |
Ouya: One Developer's Perspective  |
| Posted by Luke Schneider on Thu, 12 Jul 2012 01:58:00 EDT in
Business/Marketing,
Console/PC
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| Be skeptical of Ouya, but not because of a lack of games. |
| Read More... | 4 Comments |
Luke Schneider's Comments
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Comment In: XNA-to-Unity: Part 1 - The Setup [Blog - 09/11/2012 - 10:08]
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Yeah, they all used SpriteBatch, ... Yeah, they all used SpriteBatch, but in Unity I have more control over the mesh itself, which I prefer. The next article will give a much better idea of whether it would work for you, but I can 't think of any reason it wouldn 't. The shaders can be ... |
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Comment In: Ouya: One Developer's Perspective [Blog - 07/12/2012 - 01:58]
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E: They were originally in ... E: They were originally in XNA, but I transitioned to Unity almost a year and a half ago. Unity isn 't perfect, but the platform flexibility is awesome. My games are still C -based, but now they run from Unity instead. For ports of Fireball and Ballistic, it took about ... |
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Comment In: Newcomer hopes to disrupt the console market with an open Android box [News - 07/10/2012 - 10:21]
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As a developer of games ... As a developer of games that work best with a controller mostly , I 'm intrigued. A standard console-based platform that would likely work with Unity and has an iOS-like low barrier to entry sounds cool to me. I 'm not quite ready to spend 700 for early access though. ... |
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Comment In: 'Higher-than-expected sales' boost THQ's Q4 expectations [News - 04/18/2012 - 06:36]
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How about a nice big ... How about a nice big bonus for the Volition peeps Seriously. |
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Comment In: Why You Must Play: Rayman Origins [Blog - 01/22/2012 - 11:28]
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It's from the ice/lava world, ... It's from the ice/lava world, which is the 3rd one I believe. Just passed it in the main game this evening. Similar to New SMB Wii, I'm starting to lose interest the further I go in the game. Adding unnecessary mechanics and lots of difficulty to platforming games never appeals ... |
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Comment In: Contrivance and Extortion: In-App Purchases & Microtransactions [Blog - 10/18/2011 - 01:10]
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Thanks for recommending Super Crossfire. ... Thanks for recommending Super Crossfire. The IAP are available to buy Victory Points, so if you want to unlock stuff quicker than normal, you can. You can get to the screen to buy them from the Unlock screen main menu or pause options , or from the Get More screen ... |
[More Luke Schneider Comments]
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