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iClone to Unity Tutorial
by MD McCallum on 09/26/13 06:41:00 pm   Featured Blogs

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

iClone is an application I discovered a few years ago when I was searching for a 3D animation tool to help me with my freelance projects. Since then, Reallusion has added a bunch of new features, along with portability to other professional tools and game engines.

In this video, a stock character is animated in iClone then transported into 3DXChange Pipeline at the press of button where it is prepared for export in a Unity-friendly format. In between, users will see how  the iClone-to-Unity pipeline can simplify such everyday tasks as puppetry, pose-to-pose and manual key framing.

I have spent thousands of hours working with iClone. With the tutorial, I've tried to keep things basic while offering professional studios, aspiring character animators and hired guns like yours truly a new way to speed the production process with assets in the FBX and OBJ formats.

If you like what you see, let me know. There is additional info as well as more tutorials over at the Reallusion site.

 

 

 M.D. McCallum, is an award-winning commercial graphics artist, 3D animator, project director and Webmaster with a freelance career that spans 20 years and includes over 100 individual and team-based awards. His “iClone Beginners Guide,” published in October of 2011 through Packt Publishing, has been translated into several languages. 


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