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Blogs

Mac Senour's Blog

27 year game industry vet with more scars than should be humanly possible. I'm asked from time to time: "Have you ever..." and before they finish I usually answer: "Yes and prolly more than once". I have a blog and podcast entitled "about (making) games". You can find it by doing a Google on that title... really, try it right NOW.

Member Blogs

Chart of Game Elements  Featured Blogs
Posted by Mac Senour on Mon, 01 Feb 2010 03:49:00 EST in Game Design
Periodic Chart of the Elements... for games. As a board game designer, I tend to talk about games by their main game play element. As a video game producer I talk about a games genre and what new elements a game contains. I needed a way to trends etc.
Read More... | 3 Comments

Who REALLY Says Your Product Is Done? Not Who You Think  Featured Blogs
Posted by Mac Senour on Mon, 26 Oct 2009 04:06:00 EDT in Production
There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour.
Read More... | 6 Comments

'Too Close To It'? What DOES That Mean?  Featured Blogs
Posted by Mac Senour on Thu, 02 Apr 2009 11:00:00 EDT in Production
What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule?
Read More... | 2 Comments

   

Mac Senour's Comments

Comment In: Analysis: THQ revamps its business strategy a few years too late [News - 01/25/2012 - 12:14]

How many times have I ...

How many times have I heard: The game doesn't need to be good, we just need it out by the time the next TV Show/Movie/Season . I have said for over 20 years, make good games, the rest will take care of itself.

Comment In: Lessons from the Trenches [Feature - 09/14/2011 - 04:55]

I strongly believe that crunch ...

I strongly believe that crunch time producer fail. No one in his or her right mind makes a schedule that involves working 7 days a week for months. Since the original plan didn't call for that, something had to have changed since project launch. That means the producer let someone ...

Comment In: Analyst: StarCraft II Launch Could Boost 'Sluggish' Industry Software [News - 07/27/2010 - 10:29]

But mark your calendars, this ...

But mark your calendars, this time next year there will be a report in main stream media about a slump in year-over-years sales for this month and maybe next month. When all it really is, is that there won't be a title like SC2 released at this exact same time ...

Comment In: Cryptic CCO, Blizzard Veteran Bill Roper To Keynote GDC China [News - 06/30/2010 - 06:58]

Way to go Good pick... ...

Way to go Good pick... I wish I could be there to hear it.

Comment In: Analysis: What Happened To April's Video Game Sales? [News - 05/17/2010 - 09:13]

This just goes to show ...

This just goes to show that YoY data is not the best way to measure video game sales trends. There has to be a better way. Maybe we should exclude the top 3 titles, this would eliminate the GTA release or COD release from obscuring the trend. I'm not an ...

Comment In: The Game Developer 50 [Feature - 04/13/2010 - 04:00]

um, Producers ...

um, Producers

[More Mac Senour Comments]   

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