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May 26, 2017
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Colm McAndrews's Blog

 

This is an attempt to provide a clearer way to see videogaming, but it can be used anywhere. It's a "Universal Metre of Interaction"

 

Member Blogs

Posted by Colm McAndrews on Sun, 11 Mar 2012 08:58:00 EDT in
Can we embrace the change anymore?


Posted by Colm McAndrews on Thu, 15 Sep 2011 05:46:00 EDT in
A reply on Starbreeze's game director Neil McEwan's defence of their upcoming new Syndicate(themed) game


Posted by Colm McAndrews on Sun, 17 Apr 2011 04:10:00 EDT in
Nobody actually wants to solve this division. There IS a conflict, deal with it, you can't do anything. We aren't strong enough to bring peace. You either play a game or you follow a story. Pitfall and The Godfather don't mix.


Posted by Colm McAndrews on Sat, 19 Feb 2011 09:34:00 EST in
What a heavy heritage recent adventures have to take on, that of Lucasfilm cult games. But someone didn't agree with that scheme, back then.


Posted by Colm McAndrews on Sat, 12 Feb 2011 05:03:00 EST in
Why do online games have begin-end story quests?


Posted by Colm McAndrews on Sat, 21 Aug 2010 08:04:00 EDT in
Players are divided in a dramatic way when it comes to MMO's. Some hate clones, others don't understand what they hate, and others simply love more of the same. Let's try to mason a bridge between them.



Colm McAndrews's Comments

Comment In: [News - 08/07/2012 - 03:43]

...and if the game really ...

...and if the game really had 800k subs you really think it would turn F2P. Right r n r nIt 's got nomore than 200k, i heard.

Comment In: [News - 03/09/2012 - 03:34]

OH yah. It was an ...

OH yah. It was an adventure, you had to solve puzzles, read books and inspect things. I bet that 's all it takes to get market experts, analysts and producers to shiver in fear and loath. Back then it was impossible to conceive a serious PC game without some sort ...

Comment In: [Blog - 03/02/2012 - 06:19]

overcomplicated puzzles is most certainly ...

overcomplicated puzzles is most certainly not the reason why adventure puzzles died , that is, they left mainstream. They did because we and the new gamers couldn 't be bothered to use our brains that way anymore. Besides there was nothing wrong in calling Sierra or Infocom for hints, once ...

Comment In: [Feature - 03/02/2012 - 04:15]

it 's a sad thing ...

it 's a sad thing that Mass Effect is a succesful game for its storytelling and general writing. Because ME has nothing remotely remarkable or interesting about the gameplay itself. As we know it 's a hybrid shoot/character dev., and weak in both aspects, by the way. If a game ...

Comment In: [Blog - 04/17/2011 - 04:10]

uhm im sorry, i don't ...

uhm im sorry, i don't know the first thing about card games, so i don't really understand the post. :

Comment In: [News - 04/15/2011 - 05:43]

It's not with vague anecdotes ...

It's not with vague anecdotes that we push for the new alliance between interaction and story. You have to specifically tell how. I explain how, extremely clearly, in MANY of my blogs.