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Manuel Correia's Blog

 

Game designer for SixMinute, boardgame designer for fun. Previously at Miniclip, Superhippo and Gameinvest.

 

Member Blogs

Posted by Manuel Correia on Tue, 22 Apr 2014 04:59:00 EDT in Business/Marketing, Design, Art, Indie
Marketing on a 0$ budget, and how my game got to the other side of the world!


Posted by Manuel Correia on Mon, 07 Apr 2014 03:14:00 EDT in Business/Marketing, Design, Art, Indie, Social/Online
I'd like to tell you about the main issues about creating a game which fits a business card, and the solutions.



Manuel Correia's Comments

Comment In: [News - 02/24/2016 - 01:45]

And still no release date ...

And still no release date for Europe...

Comment In: [News - 10/02/2015 - 02:23]

Gameloft shut down eight studios ...

Gameloft shut down eight studios this year. I 'll pass on their advice to retain people.

Comment In: [Blog - 08/24/2015 - 02:51]

That 's basically it. One ...

That 's basically it. One or a few popular games do it, and the rest tries to emulate their success. The Appstore landscape becomes very, very bland and the icons don 't tell me a single thing about the game.

Comment In: [Blog - 08/14/2015 - 01:58]

Blizzard loses money every single ...

Blizzard loses money every single time a PC-based Hearthstone player purchases a pack using a phone r n r nThis article reads like a tabloid. They don 't get as much money as they would, but they aren 't losing money . Actually, by carrying the game in your pocket ...

Comment In: [Blog - 10/17/2014 - 12:17]

Thank you for this article, ...

Thank you for this article, and I can 't wait for the next one. I often tell people psychology is one of the most important things in game design and it 's great to know I 'm not alone in this.