Game designer for SixMinute, boardgame designer for fun. Previously at Miniclip, Superhippo and Gameinvest.
Marketing on a 0$ budget, and how my game got to the other side of the world!
I'd like to tell you about the main issues about creating a game which fits a business card, and the solutions.
[News - 02/24/2016 - 01:45]
[News - 10/02/2015 - 02:23]
[Blog - 08/24/2015 - 02:51]
That 's basically it. One ...
That 's basically it. One or a few popular games do it, and the rest tries to emulate their success. The Appstore landscape becomes very, very bland and the icons don 't tell me a single thing about the game.
[Blog - 08/14/2015 - 01:58]
Blizzard loses money every single ...
Blizzard loses money every single time a PC-based Hearthstone player purchases a pack using a phone r n r nThis article reads like a tabloid. They don 't get as much money as they would, but they aren 't losing money . Actually, by carrying the game in your pocket ...
[Blog - 10/17/2014 - 12:17]
Thank you for this article, ...
Thank you for this article, and I can 't wait for the next one. I often tell people psychology is one of the most important things in game design and it 's great to know I 'm not alone in this.
[News - 05/06/2014 - 06:57]