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June 29, 2017
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Marc-Andre Caron's Blog

 
 

Marc-Andre Caron's Comments

Comment In: [Blog - 12/14/2016 - 09:22]

Amazing and accurate article r ...

Amazing and accurate article r n r nI 'll add my drop into the ocean of formal understanding of games as a medium AKA transition to self-conscious design . r n r nGames engage the neurology of each player. Right off the bat, compare that level of complexity to the ...

Comment In: [Blog - 09/06/2016 - 02:12]

There was a golden era ...

There was a golden era before where everyone 's interests were incredibly aligned. There were exceptions but the general rule was that the better, deeper games would get better reviews, and games with better reviews would sell better, and every player had access to the exact same game, creating a ...

Comment In: [News - 03/16/2016 - 06:03]

AAA publishers sometimes have projects ...

AAA publishers sometimes have projects that last several years, going from lackluster internal demo to creative reset, and repeating until everybody feels they have a successful product in development. It may not be a 10 to 1 ratio but huge hits are the result of such a process more often ...

Comment In: [Blog - 02/18/2016 - 07:50]

I believe that the 1 ...

I believe that the 1 innovation in Clash Royale isn 't mentioned here it 's how the core gameplay offers an exciting live multiplayer experience while optimizing bandwidth usage. Nothing is random in there the pathfinding isn 't, the target choice isn 't, and damage isn 't. This means that ...

Comment In: [News - 01/06/2016 - 03:38]

I think the Occulus Rift ...

I think the Occulus Rift is not a new platform but a new peripheral. This makes the price even less appealing.

Comment In: [Blog - 11/30/2015 - 03:20]

Hi Benjamin, r n r ...

Hi Benjamin, r n r nYou 're not wrong but what Geoff says is 100 accurate. The reality of most game studios is this: No, management doesn 't care about your rationale for not crunching. Now grab your personal belongings and go not crunch elsewhere.