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Blogs

Marc-Andre Caron's Blog

Marc-Andre Caron's Comments

Comment In: Ubisoft and Patrice Desilets in messy second breakup [News - 05/07/2013 - 01:57]

This is hearsay, so take ...

This is hearsay, so take it with a grain of salt: Apparently, Patrice had struck a very unique deal with THQ, where he pretty much had complete control over the project, including release date and marketing material. r n r nI presume that, when Ubisoft acquired this project, they inherited ...

Comment In: The Evolution and Rediscovery of Play in America [Blog - 04/20/2013 - 09:54]

Great article r n r ...

Great article r n r nOne problem with play among adults is that we all get tired of doing the same over and over again. Many games are a great deal of fun until we get tired of them. A few people are happy to engage in obsessive, long-term points-hunts ...

Comment In: The five reasons freemium sucks (according to QWOP's developer) [News - 03/26/2013 - 07:59]

You can keep the game ...

You can keep the game fair for everyone but those who pay want something for it. You can let skills reign supreme but some of those who pay for extra stuff would like to get guaranteed wins in return. r n r nYou want to create an enjoyable game all ...

Comment In: Riccitiello's EA: Execution that fell short of the grand vision [News - 03/19/2013 - 12:31]

Having been there, I can ...

Having been there, I can say that EA 's moves in new territories is not at all accompanied by an adaptation in its practices. Mobile is full of small teams that quickly ship simple, original, fun products with a lot of personality. The market seems to like this. EA went ...

Comment In: What you really think about working in the game industry [News - 03/21/2013 - 08:22]

I 'll paraphrase here what ...

I 'll paraphrase here what I wrote in there: r n The recent switch to metrics, freemium, and online content is based on good fundamentals. However, people in finance and marketing have used this opportunity to highjack every last part of the creative process. Now, executives in many places have ...

Comment In: 5 Tips for Creating a Better Tutorial [Blog - 12/11/2012 - 04:43]

I 've worked on several ...

I 've worked on several tutorials over the years. I 've discovered that the features needed to make a decent tutorial are the same, no matter what your approach is front-load the tutorials, or spread them throughout the game . Mostly, these features are: 1 - the ability to script ...

[More Marc-Andre Caron Comments]   

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