Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
spacer
Blogs

  Experienced Programmer new to Game Dev
by Marc Miles on 03/06/09 05:51:00 pm
Post A Comment Share on Twitter Share on Facebook RSS
 
 
  Posted 03/06/09 05:51:00 pm
 

I've been doing C# for some time now, since the 1.1 framework.  While I have been building business apps during the day, at night I've toyed with Unreal Script as well as level design with Serious Sam.  You can see my level that had a top review by 3D ActionPlanet (those were good times).

Anyway, I thought I would share my progress here.  I have a tetris clone written in C++ that I got form GameDev.net and compiled in VS 2008.  I want to improve on it and build it within MS XNA.

Unfortunately (or fortunately depending on how you look at it) I'm self taught (except two C++ courses from the UW in 2002).  I've been a geek since I was a kid.  Moving around too much never allowed me to finish my undergrad.  

So, while working on my undergrad and graduate degrees from the UW in Comp Sci I will be working on the following list, and, posting every line of code right here.  

  1. Write some basic games and demos for about 6 months or slightly more using MS XNA. This will allow me to learn the basics of gamedev, game logic and maybe 3D space.
    GOAL: Learn the basics of game dev, (graphics, game loops, ai, animation etc)
  2. Create some games for about 1 year or more in c++.  The area of focus will most likely be AI or something else that I may fall in love with.
    GOAL: Go through the growing pains of re learning C++ well enough were one would be comfortable putting it on a resume, and specifically c++ for game dev.
  3. Continue to create games/sims in C++ and focus on the using higher math and more complex use of C++. 
    GOAL: Fine tune my specialty...

For a good read in the GameDev.net forums as to why I choose this route go ahead and read this thread on "Why C# XNA When Everyone Wants C++"

Stay tuned for more.

 
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.