Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
Blogs

Marc Miles's Blog

I've been doing software development and architecture for some time now, primarily C#, ASP.net and SQL. I'm looking at learning game development initially with MS XNA and then to move to C++ and hopefully AI.

Member Blogs

XNA Quicks - My First Game
Posted by Marc Miles on Tue, 31 Mar 2009 08:23:00 EDT in Game Design, Programming
Long time web app developer takes a shot at game development and finishes his first game, video and source available as well.
Read More... | 2 Comments

Experienced Programmer new to Game Dev
Posted by Marc Miles on Fri, 06 Mar 2009 05:51:00 EST in
Gamasutra blogs, now what could be cooler than the timing of this with me diving into game dev. A long time C# programmer looking to get the basics down and then move into some serious C++.
Read More... | 0 Comments

   

Marc Miles's Comments

Comment In: Capps Defends Epic Quality Of Life: 'My Guys Ask To Crunch' [News - 04/23/2009 - 07:37]

Bob McIntyre hit the nail ...

Bob McIntyre hit the nail on the head to make this whole thing moot. Hire more of the right people to get the job done. Law firms need to do the same, their crunch time is all the time. Sometimes you cant afford to do that, and if you cant ...

Comment In: Developing AI in Darwinia [Feature - 04/18/2009 - 10:30]

Good stuff. I like the ...

Good stuff. I like the idea of leveraging the objectives for use by the human player as well.

Comment In: Forget Fun. Is It Engaging? [Blog - 04/04/2009 - 04:33]

Taking.. Fully occupying the mind ...

Taking.. Fully occupying the mind or attention is almost the same as saying Entertaining . They are MANY ways to entertain one through gameplay. Fun is a side effect of some games, and not all.

Comment In: XNA Quicks - My First Game [Blog - 03/31/2009 - 08:23]

The C64 was also my ...

The C64 was also my first computer. However, I didn't do much programming until about 10 years later when I was 20. I suppose it would be different starting out back then. Most are plagued with too many choices today.

Comment In: Welcome to Gamasutra Blogs!  [Blog - 03/04/2009 - 11:52]

That worked, not sure how ...

That worked, not sure how I got to that URL in the first place and it has happened more than once. I tested some links from the RSS and they seem to be fine. I'll let you know if I see a link formatted like that again.

Comment In: GDC 2009 - Day 1 - Surviving Math for Programmers [Blog - 03/24/2009 - 03:27]

Thanks for these updates, great ...

Thanks for these updates, great stuff