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Blogs

Maria Sifnioti's Blog

  • Loves sushi, coffee and Brighton, U.K. -in that order 
  • Is ready for the post-apocalyptic world due to hours training with Fallout 3.
  • Works in game development (and loves it)!
  • Lives in Greece (for now). 
  • Before you ask, no we're not back to the drachma yet

Find us on:

Twitter @TEGames (Total Eclipse) @pixelsprite (personal account) 

Facebook: facebook.com/totaleclipse

Member Blogs

Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 2)  Featured Blogs
Posted by Maria Sifnioti on Thu, 09 Aug 2012 10:00:00 EDT in Design, Production, Indie, Smartphone/Tablet
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 2 in "Games Usability for Indies" and delves into usability session design. We give examples from A Clockwork Brain, our most recent game for iOS.
Read More... | 2 Comments

Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)  Featured Blogs
Posted by Maria Sifnioti on Wed, 08 Feb 2012 11:00:00 EST in Design, Production, Indie, Smartphone/Tablet
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.
Read More... | 4 Comments

Managing Assets – Part 2: Setting Naming Conventions  Featured Blogs
Posted by Maria Sifnioti on Wed, 25 Jan 2012 09:07:00 EST in Production, Art, Indie, Smartphone/Tablet
Tips in Asset management straight from our indie studio. This is Part 2: Setting Naming Conventions and discusses naming conventions, rules, and scripts We give some hands-on examples from our first iOS game, Maya's Dress Up.
Read More... | 5 Comments

Managing Assets – Part 1: Setting Asset Quality  Featured Blogs
Posted by Maria Sifnioti on Wed, 11 Jan 2012 09:50:00 EST in Production, Indie
Tips in Asset management straight from our indie studio. This is Part 1: Setting Asset Quality and discusses quality, forward planning, and balance. We give some hands-on examples from our first iOS game, Maya's Dress Up.
Read More... | 2 Comments

   

Maria Sifnioti's Comments

Comment In: Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 2) [Blog - 08/09/2012 - 10:00]

Hi Eric, thanks for you ...

Hi Eric, thanks for you comment Our game is iOS only, but had we tested for Android, we would have followed a similar procedure.

Comment In: Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1) [Blog - 02/08/2012 - 11:00]

Hi, Jim, thanks for your ...

Hi, Jim, thanks for your kind comments It really means a lot to me if this article helps more developers. We,too, found the process daunting in the beginning r n r nAbout the camera - I am not quite sure about which of the two you mean, but we did ...

Comment In: Tips from a combat designer: Fibonacci game design [News - 02/15/2012 - 06:35]

What a great article. I ...

What a great article. I really liked your design approach. Thanks

Comment In: Obituary: Fallout 3 concept artist Adam Adamowicz [News - 02/10/2012 - 06:09]

I did not know Adam ...

I did not know Adam personally, but I, like many others, have spent countless hours in Fallout 3, marvelling at the world's richness and detail. Thank you, Adam...

Comment In: Double Fine launches $400K Kickstarter for Schafer-led adventure game [News - 02/08/2012 - 09:26]

Exciting stuff Well done, Double ...

Exciting stuff Well done, Double Fine

Comment In: Postmortem: Appy Entertainment's SpellCraft School of Magic [Feature - 02/01/2012 - 04:10]

Thank you for this insightful ...

Thank you for this insightful post-mortem, it is very helpful and informative

[More Maria Sifnioti Comments]   

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