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- Loves sushi, coffee and Brighton, U.K. -in that order
- Is ready for the post-apocalyptic world due to hours training with Fallout 3.
- Works in game development (and loves it)!
- Lives in Greece (for now).
- Before you ask, no we're not back to the drachma yet
Find us on:
Twitter @TEGames (Total Eclipse) @pixelsprite (personal account)
Facebook: facebook.com/totaleclipse
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Member Blogs
Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 2)  |
| Posted by Maria Sifnioti on Thu, 09 Aug 2012 10:00:00 EDT in
Design,
Production,
Indie,
Smartphone/Tablet
|
| Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 2 in "Games Usability for Indies" and delves into usability session design. We give examples from A Clockwork Brain, our most recent game for iOS. |
| Read More... | 2 Comments |
Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)  |
| Posted by Maria Sifnioti on Wed, 08 Feb 2012 11:00:00 EST in
Design,
Production,
Indie,
Smartphone/Tablet
|
| Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS. |
| Read More... | 4 Comments |
Managing Assets – Part 2: Setting Naming Conventions  |
| Posted by Maria Sifnioti on Wed, 25 Jan 2012 09:07:00 EST in
Production,
Art,
Indie,
Smartphone/Tablet
|
| Tips in Asset management straight from our indie studio. This is Part 2: Setting Naming Conventions and discusses naming conventions, rules, and scripts We give some hands-on examples from our first iOS game, Maya's Dress Up. |
| Read More... | 5 Comments |
Managing Assets – Part 1: Setting Asset Quality  |
| Posted by Maria Sifnioti on Wed, 11 Jan 2012 09:50:00 EST in
Production,
Indie
|
| Tips in Asset management straight from our indie studio. This is Part 1: Setting Asset Quality and discusses quality, forward planning, and balance. We give some hands-on examples from our first iOS game, Maya's Dress Up. |
| Read More... | 2 Comments |
Maria Sifnioti's Comments
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Comment In: Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 2) [Blog - 08/09/2012 - 10:00]
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Hi Eric, thanks for you ... Hi Eric, thanks for you comment Our game is iOS only, but had we tested for Android, we would have followed a similar procedure. |
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Comment In: Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1) [Blog - 02/08/2012 - 11:00]
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Hi, Jim, thanks for your ... Hi, Jim, thanks for your kind comments It really means a lot to me if this article helps more developers. We,too, found the process daunting in the beginning r n r nAbout the camera - I am not quite sure about which of the two you mean, but we did ... |
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Comment In: Tips from a combat designer: Fibonacci game design [News - 02/15/2012 - 06:35]
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What a great article. I ... What a great article. I really liked your design approach. Thanks |
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Comment In: Obituary: Fallout 3 concept artist Adam Adamowicz [News - 02/10/2012 - 06:09]
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I did not know Adam ... I did not know Adam personally, but I, like many others, have spent countless hours in Fallout 3, marvelling at the world's richness and detail. Thank you, Adam... |
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Comment In: Postmortem: Appy Entertainment's SpellCraft School of Magic [Feature - 02/01/2012 - 04:10]
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Thank you for this insightful ... Thank you for this insightful post-mortem, it is very helpful and informative |
[More Maria Sifnioti Comments]
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