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Mario Bonilla's Blog


Videographer, cinephile, game enthusiast. I create video essays about video games and cinema. I'm on Twitter @bigdracula 


Member Blogs

Posted by Mario Bonilla on Mon, 21 Oct 2013 04:44:00 EDT in Design, Art, Console/PC, Serious
A look at how The Elder Scrolls games tell stories by layering game environments with narrative detail, allowing the player to piece it together in their minds.

Mario Bonilla's Comments

Comment In: [Blog - 08/14/2015 - 01:58]

If a designer is interested ...

If a designer is interested in creating directed, controlled narrative experiences, I 'd suggest choosing another medium besides games, like traditional, passive literature which lends itself best to that. r n r nTo me, designers who try to control the narrative by appropriating techniques from other mediums, mostly cinema, seem ...

Comment In: [News - 06/25/2014 - 11:59]

I liked FFX when it ...

I liked FFX when it came out, but it 's not really much of a game though, is it It 's an occasionally interactive 40 hour anime that plays the same way no matter how many times to go through it. r n r nPersonally, I 'm happy that the ...