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Blogs

Mario Garcia's Blog

Mario Garcia's Comments

Comment In: Opinion: Analog Input Processing And Delivering Great Controls [News - 06/17/2011 - 03:26]

I think there is a ...

I think there is a lot of ground to be gained by treating input as an expression of the users desires, instead of a direct input to game values. That's a key concept. I found that presential playtesting and easily tweakeable control code are good tools to improve that field. ...

Comment In: A New Word for Game [Blog - 04/21/2009 - 12:38]

When I have doubts about ...

When I have doubts about if something is a game or not I refer to it as electronic entertainment . So I have no problem about calling Fallout, Fa ade, The Path, or even toys like Pleo, all electronic entertainment. Maybe is a little too wide term, but I'm used ...

Comment In: GDC: OnLive Announces Cloud-Based Gaming Service [News - 03/24/2009 - 01:25]

Percival is right. Being very ...

Percival is right. Being very very optimistic: sending lag 50ms game processing lag 60ms compressing and decompressing they say 1ms receiving lag 50ms time receiving image 100ms 261ms Even 200ms gives a bad feeling for most games, and I think I'm being very optimistic with the times and forgetting some ...

Comment In: Opinion: What Does 'Game Developer' Mean? [News - 03/01/2009 - 05:33]

If you give a designer ...

If you give a designer more and more control over the game systems he becomes an hybrid between designer and programmer. If a designer is less and less specific about design implementation and leaves more decisions about the game, the programmer becomes also a designer/programmer hybrid. And the more complex ...

   

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