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Marius Holstad's Blog

 

I'm Marius Holstad and I’m feeling ready to learn.

@MariusGames

 

Member Blogs

Posted by Marius Holstad on Thu, 02 Jan 2014 08:33:00 EST in Business/Marketing, Design, Programming, Production, Art, Serious, Indie
I'm having one of these "fuck it" moments. I'm just dumping my notes here when I originaly wanted to polish it more and remove temporary notes. But I'm letting you experience it in its whole with all its beautiful faults. Oh, this is also something that..


Posted by Marius Holstad on Wed, 11 Dec 2013 05:58:00 EST in Design, Serious, Indie
To kindle the passion in every heart with comforting stories, games that strengthens our understanding of the world we live in, full of emotion and humor.


Posted by Marius Holstad on Mon, 09 Dec 2013 04:58:00 EST in Design, Serious, Indie
This is the first question players ask themselves when they start a game. This is directly related to the goal(conflict) of the game, which is the first thing we need to know if we are going to progress in the game(story). How can we communicate...


Posted by Marius Holstad on Fri, 06 Dec 2013 06:04:00 EST in Design, Serious, Indie
A game is made up of its rules. The pattern that is formed by these rules are what we players can feel when we recognize them. To feel these rules, we'll have to interact with the game. The game then reveals bits and pieces of the rules...


Posted by Marius Holstad on Thu, 05 Dec 2013 05:41:00 EST in Design, Serious, Indie
Many people who are new to gaming find the controls intimidating (they don't know how to speak the game's language.) But we humans are really good at using our fingers to manipulate stuff, so using hand input is right now the most natural way to interact


Posted by Marius Holstad on Wed, 04 Dec 2013 01:34:00 EST in Design, Serious, Indie
I believe people don't change unless the pain of not changing is greater than changing. This fact may be wrong, but I could portray that world view in a game. So when the player recognizes this pattern, it would arise a feeling in him/her.



Marius Holstad's Comments

Comment In: [Blog - 10/19/2013 - 08:51]

Playtesting: test to see if ...

Playtesting: test to see if your system is working as you envisioned, and understand that your system cannot cover everyone.

Comment In: [Blog - 05/10/2013 - 04:20]

One thing that works for ...

One thing that works for me is thinking that this game is something I trully want to express to the world. r nKnowing that my message would someday be important in some peoples lives, warms my heart and makes me work even harder

Comment In: [News - 05/13/2013 - 03:54]

I love that indie games ...

I love that indie games and mobile gaming has developed into a trend in the game industry, but we must not forget the good things that comes with AAA. For some reason AAA developers has not been able to make the games they truly want, probably because of the lack ...

Comment In: [Blog - 05/02/2013 - 04:47]

Thank you for taking interest ...

Thank you for taking interest in this very important subject. I am really looking forward to reading about these languages. The book On the Origin of Stories by Brian Boyd takes an evolutionary approach to story, which I found quite interesting, and it changed my perception on the language of ...

Comment In: [News - 05/07/2013 - 01:03]

I must say I really ...

I must say I really enjoyed Candy box The simple triforce of motivation is well balanced: candy-power-adventure. Gaining candy so you can buy powerups, so you can quest to find more candies and powerups, so you can move on.

Comment In: [News - 05/08/2013 - 04:47]

The question is not if ...

The question is not if games should have stories or not, but how can we best tell a story in a game r nA lot can be said about the way it is being done today, but the first thing that needs to happen is unity between story and game ...