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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Mark Davies's Blog

Mark Davies's Comments

Comment In: Doomed to Invent Our Mistakes [Blog - 05/13/2009 - 12:03]

I am somewhat bemused by ...

I am somewhat bemused by this. I disagree with pretty much every comment about modern FPS's that you have presented here. Doom was a fantastic game and is doubtless still playable, but I think some of your love for it is observed through rose tinted specs. The fact is that ...

Comment In: Getting my questions answered...tough stuff. [Blog - 04/21/2009 - 05:25]

1. That depends on the ...

1. That depends on the metric used by the engine generally or what you define as your metric . Metres is usually the best one to use as it is large enough for architectural scale. 2. Look at all forms of media - Star Wars tends to be the default, ...