Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Mark DeLoura's Blog   Expert Blogs

Mark is the creator and series editor of the Game Programming Gems family of books. He is currently involved with games technology consulting, from studio, concept and pipeline analysis to low-level performance optimization. He has a passion for making game development more streamlined, efficient, and accessible. Most recently, Mark was VP technology for GreenScreen Interactive, a new games publisher focusing on original titles. Mark has also served in a variety of technology-related roles at Nintendo (lead engineer), Sony (manager of developer relations), and Ubisoft (technical director), and as editor-in-chief of Game Developer magazine. He is currently a member of the board of directors for the International Game Developers Association, and a judge for the Independent Games Festival. Mark maintains a website at http://www.satori.org.