Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
Blogs

  The Engine Blog
by Mark DeLoura on 02/27/09 01:21:00 am   Expert Blogs
0 comments
Share RSS
 
 
  Posted 02/27/09 01:21:00 am
 

Recently, it seems, everyone is trying to sell me a game engine. Over the past six months, the number of engines available for license has increased significantly.

But with so many to choose from, and so little public information about them, how can I intelligently choose which one to use - let alone whether any of them are appropriate for the game I have in mind!

This blog will focus in on game engines, examining the perceptions, the desires, the pitfalls... attempting to clear the fog that has settled around the game engine scene.

The first topical entry, coming soon, will be the first in a series that details the results of a survey of development executives conducted in February 2009.

Click here for the top-level list of entries on this blog.

 
 
 
Comments

none
 
Comment:
 


Submit Comment