Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 15, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mark DeLoura's Blog   Expert Blogs

 

Former Senior Advisor for Digital Media in the Obama White House. Prior to joining the administration, Mark worked nearly twenty years in the game industry, holding strategic, business, and technology leadership positions at companies like Sony, Nintendo, Google, Ubisoft, and THQ. His Game Programming Gems series of technical books, former role as editor-in-chief of Game Developer magazine, and presentations around the globe have introduced many aspiring developers to the joy of creating games.

You can follow Mark on Twitter here.

 

Expert Blogs

Posted by Mark DeLoura on Tue, 27 Feb 2018 10:43:00 EST in
Here we go again! How to prepare yourself for a conversation about violent video games. Read the research, watch the videos, share with your friends!


Posted by Mark DeLoura on Mon, 14 Mar 2016 06:27:00 EDT in
Getting ready for GDC? Here are some thoughts about how to maximize your experience from a former advisory board member.


Posted by Mark DeLoura on Mon, 05 Nov 2012 07:05:00 EST in Serious
There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6?


Posted by Mark DeLoura on Wed, 19 May 2010 06:40:00 EDT in
Game developer related portions of the Google I/O 2010 Day 1 keynote, including information on Unity, Native Client, and the Chrome Web Store.


Posted by Mark DeLoura on Mon, 08 Mar 2010 06:28:00 EST in Programming
A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010?


Posted by Mark DeLoura on Fri, 15 May 2009 07:20:00 EDT in Programming
The book "Real-Time Cameras: A Guide for Game Designers and Developers" covers real-time cameras in games, from a cinematographic perspective and a technical perspective. This is the story of how the book came to be, as told in the foreword.



Mark DeLoura's Comments

Comment In: [News - 07/10/2018 - 04:16]

It sounds like you might ...

It sounds like you might want to educate yourself on what they actually do.

Comment In: [News - 03/08/2018 - 06:23]

If the Administration had intended ...

If the Administration had intended to have a fact-based discussion it would have been easy for them to reach out to their Office of Science and Technology Policy and pull in relevant research and researchers. That they didn 't, tips you off as to the true intent of the meeting.

Comment In: [News - 02/27/2018 - 12:02]

Nice job, ESRB ...

Nice job, ESRB

Comment In: [News - 07/19/2017 - 02:31]

Fantastic news There is so ...

Fantastic news There is so much great stuff going to The Strong. They 've built an amazing collection

Comment In: [News - 02/07/2017 - 07:45]

This is awfully fun to ...

This is awfully fun to see. Thanks for the heads-up

Comment In: [News - 01/05/2017 - 04:02]

That 's a great list ...

That 's a great list Of course there are more and more quality educational games out there. If you 're reading this piece, and this is a topic you 're interested in, you may also find this YouTube playlist of interest: https://www.youtube.com/playlist list PLVHqsnePfULrwpx 8rOKrYS K7erBVMYT r n r nThe ...