Voice Casting for Video Games - Part 1: Follow The Brief.
Casting characters for video games brings to light many wrong assumptions about work in the medium from both the agents and the hopeful 'talent.' This post is from a casting and director's perspective and looks at the process of short-listing, prior to calling in 'talent' for an audition.
The biggest assumption is that video games are 'games' and consequently don't need true acting talent. The reality is that video games are the most complex, subtle and toughest of all media for acting. In casting we are looking for supreme acting talent.
Surprisingly it seems that the second biggest assumption is that the brief can be ignored. When we set up open auditions, depressingly over 50% ignore the elements of the brief. It does not matter who the 'talent' is, if the brief isn't followed, the actor is excluded.
For example, if we request an actor from Gateshead between the ages of 25 and 45, guess what we want? We want an actor from Gateshead between ages of 25-40.
Doing a Gateshead accent is ignoring the brief. Also we do know that the age of an actor's voice frequently varies greatly from the actor's real age BUT if we are specific about the actor's age there is very good reason which may not be apparent in the brief, so filter yourself out if you don't fit the brief. Making assumptions gets you kicked off at stage 1 and gets you an automatic 'E' score which stands for: 'Executable' 'Excommunicate' 'Exclude forever' - you get the drift.
The selection process is a hunt for the perfect cast. It is costly and time consuming. Not following the brief is taking the mickey.
Classic not following the brief errors - (I'm sure you can guess the errors)
Not following any of these = E. Attention to detail is something we prize.
We use a shorthand casting score sheet that goes from A to E which is applied to all applications and applied to actors and agents alike. It is usually applied during the audition and is as follows:
More to come in Part 2: Truth and Behaviour.
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