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Mark Kilborn's Blog   Expert Blogs

 

Mark Kilborn is the Audio Director of Raven Software, leading a small but amazingly talented group of sound professionals. His past credits include Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare 3, Singularity, Forza Motorsport 3, Borderlands, Project Gotham Racing 4 and more. He is an AIAS Best Sound panelist, programmer, tinkerer, designer, occasional musician, talented cook and lives in Madison, WI with his wife Dannah, children Milo and Kayla, and their two dogs. Shoot him an email at hisfirstname -at- hisfullname -dot- com or follow him @markkilborn.

 

Expert Blogs

Posted by Mark Kilborn on Tue, 18 Jun 2013 05:15:00 EDT in Audio
Advice to avoid common missteps made by young sound people.


Posted by Mark Kilborn on Fri, 13 Jul 2012 03:42:00 EDT in Audio
An audio director reflects on lessons learned about management.


Posted by Mark Kilborn on Wed, 09 Jun 2010 02:11:00 EDT in Audio
"The audio guys make the game sound great on their nice 5.1 system, but consumers don't have that at home..." Wrong :)


Posted by Mark Kilborn on Fri, 04 Jun 2010 12:29:00 EDT in Business/Marketing
Thoughts on how being thick-skinned will help you develop creatively and professionally.



Mark Kilborn's Comments

Comment In: [Blog - 06/19/2015 - 02:53]

Yeah, this stuff is a ...

Yeah, this stuff is a big problem, as Corey says. I get a lot of this too. Total waste of time, and a quick way to get mentally filed in my don 't work with this person folder. r n r nIt 's cool if people can do both and ...

Comment In: [Blog - 06/19/2015 - 06:01]

Agreed. I 've never worked ...

Agreed. I 've never worked on a sports game, but to not interview or consider a candidate because they have is an extremely short sighted perspective. I 've also been shocked at people who will refuse to consider a candidate because they worked on a game that was a critical ...

Comment In: [Blog - 06/09/2015 - 01:20]

It 's also the only ...

It 's also the only part of the game that actually exists in three dimensions :D

Comment In: [Blog - 05/05/2015 - 01:22]

I 've got nothing useful ...

I 've got nothing useful to add to the dialogue happening here, just wanted to quickly chime in and say this was a great read and I hope you 'll keep it up with other games. Thanks James

Comment In: [Blog - 04/23/2015 - 06:17]

Okay, thank you. That 's ...

Okay, thank you. That 's what I was unclear on. I thought the aspect correct option would produce gameplay that was distorted. But it 's just screenshots. Got it Thanks

Comment In: [News - 11/13/2014 - 08:36]

You might be on to ...

You might be on to something here. Maybe that 's the way forward for Ustwo. They could create new packs of levels, but instead of giving them away, they could sell coffee and put downloadable codes in the cans of coffee r n r nThey could market it with a ...