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Mark Venturelli's Blog


Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam. 

He blogs about design here:

Contact him on venturelli [at] roguesnail [dot] com 

or on twitter @markventurelli


Member Blogs

Posted by Mark Venturelli on Sun, 07 Aug 2011 12:49:00 EDT in Design
A quick look at gameplay roles and the different ways a game designer can communicate his systems.

Posted by Mark Venturelli on Sat, 07 Nov 2009 10:57:00 EST in Design
A look at design principles related to space of possibility and how to pace your casual game designs

Mark Venturelli's Comments

Comment In: [Blog - 03/11/2014 - 02:38]

Have a little more respect ...

Have a little more respect for design. Why doesn 't the company give programmers the chance to do art as well If a programmer is interested in design, he/she should show some actual design work and chase the opportunity himself/herself.

Comment In: [News - 02/25/2014 - 08:38]

Julian Gollop for president, who ...

Julian Gollop for president, who 's with me o/ r n r n:p

Comment In: [Blog - 12/02/2013 - 05:37]

Jams are awesome indeed : ...

Jams are awesome indeed : I 'd go as far as recommending that people already in established studios take the time to participate in game jams, as it 's a great way to generate new stuff and take a chance to view the entire process of game-making condensed to its ...

Comment In: [Blog - 10/22/2013 - 10:25]

Yeah sure, what nice guys ...

Yeah sure, what nice guys we are, allowing people to pay us to end a discomfort that we have created ourselves.

Comment In: [News - 08/23/2013 - 10:43]

Finally some common sense. Nothing ...

Finally some common sense. Nothing wrong with interactive storytelling like Heavy Rain, just glad to see some needless inheritance from games being removed from them

Comment In: [News - 08/19/2013 - 05:48]

... the company found that ...

... the company found that player numbers dropped off quickly thanks in part to a lack of content, to the point where there were only 15,000 daily active users by December 2011, down from 100,000 at launch. r n r n As part of a massive overhaul to the games ...