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Blogs

Mark Venturelli's Blog

Mark Venturelli does design at brazilian developer Critical Studio, and is currently working on Dungeonland. You can find more info about the game here: http://www.dungeonlandgame.com/ 

And here: http://www.facebook.com/Dungeonland

Contact him on venturelli [at] criticalstudio [dot] com [dot] br

or on twitter @markventurelli

Member Blogs

The Perception of Roles In Game Systems  Featured Blogs
Posted by Mark Venturelli on Sun, 07 Aug 2011 12:49:00 EDT in Design
A quick look at gameplay roles and the different ways a game designer can communicate his systems.
Read More... | 12 Comments

Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study  Featured Blogs
Posted by Mark Venturelli on Sat, 07 Nov 2009 10:57:00 EST in Design
A look at design principles related to space of possibility and how to pace your casual game designs
Read More... | 8 Comments

   

Mark Venturelli's Comments

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

Wow. Even though I agree ...

Wow. Even though I agree there are a lot of posers and wanna-bes in game design, Mr. Garriot is certainly not on my list of good designers.

Comment In: The Art and Science of Pacing and Sequencing Combat Encounters [Blog - 02/10/2013 - 08:55]

Concise and useful Thank you ...

Concise and useful Thank you a lot for sharing.

Comment In: Indies vs. Mamba Games and Lace Mamba Global [Blog - 02/11/2013 - 02:32]

Too bad, great devs and ...

Too bad, great devs and games right there. Did you think about creating a site where people can donate to cover your legal expenses I 'd contribute.

Comment In: Is Proteus a game -- and if not, who cares? [News - 01/30/2013 - 03:43]

And how many great songs ...

And how many great songs have been written because of music theory You also need to be aware of something in order to subvert it. r n r n Really don 't matter at all is quite the opposite of what you guys said.

Comment In: Chillingo, Samsung unveil '100% Indie' mobile games portal [News - 02/07/2013 - 09:24]

This 100 revenue is a ...

This 100 revenue is a great idea for digitail retailers to get some traction going Nice move.

Comment In: Video: Everything I Learned About Level Design I Learned from Disneyland [News - 01/03/2013 - 02:37]

Cool talk, and I indentify ...

Cool talk, and I indentify with pretty much everything the guy says, being pretty much living on this stuff for the 2 years that I 've researched Disney design for our comedy action game Dungeonland - a LOT of these design principles translated directly from theme park design to our ...

[More Mark Venturelli Comments]   

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