Mark Venturelli does design at brazilian developer Critical Studio, and is currently working on Dungeonland. You can find more info about the game here: http://www.dungeonlandgame.com/
And here: http://www.facebook.com/Dungeonland
Contact him on venturelli [at] criticalstudio [dot] com [dot] br
or on twitter @markventurelli
A quick look at gameplay roles and the different ways a game designer can communicate his systems.
A look at design principles related to space of possibility and how to pace your casual game designs
[Blog - 12/02/2013 - 05:37]
Jams are awesome indeed : ...
Jams are awesome indeed : I 'd go as far as recommending that people already in established studios take the time to participate in game jams, as it 's a great way to generate new stuff and take a chance to view the entire process of game-making condensed to its ...
[Blog - 10/22/2013 - 10:25]
[News - 08/23/2013 - 10:43]
Finally some common sense. Nothing ...
Finally some common sense. Nothing wrong with interactive storytelling like Heavy Rain, just glad to see some needless inheritance from games being removed from them
[News - 08/19/2013 - 05:48]
... the company found that ...
... the company found that player numbers dropped off quickly thanks in part to a lack of content, to the point where there were only 15,000 daily active users by December 2011, down from 100,000 at launch. r n r n As part of a massive overhaul to the games ...
[News - 08/14/2013 - 07:37]
To not let the CS ...
To not let the CS brand die It was the 1 online game of the world and now it is getting increasingly closer to irrelevance
[Blog - 08/05/2013 - 09:55]