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Mark Venturelli's Blog

 

Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Relic Hunters, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam. 

He blogs about design here: http://www.roguesnail.com

Contact him on venturelli [at] roguesnail [dot] com 

or on twitter @markventurelli

 

Member Blogs

Posted by Mark Venturelli on Fri, 24 Jun 2016 10:49:00 EDT in Design
Making a case for removing difficulty settings from your design - or at least using them better!


Posted by Mark Venturelli on Mon, 17 Aug 2015 02:01:00 EDT in Design, Programming, Console/PC, Indie
I spent the last year iterating on dual-stick shooter controls for my indie game. Here's everything I've learned.


Posted by Mark Venturelli on Fri, 17 Oct 2014 12:17:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Empathy is the most important game design skill you could ever develop.


Posted by Mark Venturelli on Thu, 11 Sep 2014 09:59:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A quick rundown of my design process for finding a good core gameplay system


Posted by Mark Venturelli on Thu, 04 Sep 2014 10:41:00 EDT in Design, Programming, Console/PC, Indie
More in-depth discussion on character movement, with a playable example.


Posted by Mark Venturelli on Thu, 28 Aug 2014 11:27:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Game design is primarily choice design. How many choices do you want to present your players with?



Mark Venturelli's Comments

Comment In: [Blog - 06/24/2016 - 10:49]

Hi Kyle, John and Tristan, ...

Hi Kyle, John and Tristan, thanks for commenting I do feel, however, that my message may not have come across as intended. r n r nKyle, I didn 't use SMB as an example of how to balance a game without difficulty levels , I used it as an example ...

Comment In: [News - 03/23/2016 - 05:07]

Bound by his non-compete to ...

Bound by his non-compete to offer Insight a 20 percent share of any game-related activities he engaged in for five years after leaving Trendy r n r n Accordingly, Insight has been left with no choice but to file this lawsuit to obtain what Stieglitz promised. r n r nWow, ...

Comment In: [Blog - 12/16/2015 - 02:41]

My main lesson learned from ...

My main lesson learned from the last 3 years in a remote team: kill email, use Slack

Comment In: [News - 12/15/2015 - 01:19]

Didn 't you get to ...

Didn 't you get to play Undertale, Chris r n r nLegend of Legacy flew under my radar, going to check it out for sure

Comment In: [Blog - 08/17/2015 - 02:01]

Yes, that 's right His ...

Yes, that 's right His example was even worse indeed haha

Comment In: [Blog - 08/17/2015 - 02:01]

Only 3k copies sold That ...

Only 3k copies sold That 's harsh. Your game is really well-designed and fun... I 'm eager to know what are your theories for such low sales. r n r nMaybe the promo art Your logo/cover image are a bit amateur-looking and not nearly on the same level as the ...