Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Relic Hunters, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam.
He blogs about design here: http://www.roguesnail.com
Contact him on venturelli [at] roguesnail [dot] com
or on twitter @markventurelli
Making a case for removing difficulty settings from your design - or at least using them better!
I spent the last year iterating on dual-stick shooter controls for my indie game. Here's everything I've learned.
Empathy is the most important game design skill you could ever develop.
A quick rundown of my design process for finding a good core gameplay system
More in-depth discussion on character movement, with a playable example.
Game design is primarily choice design. How many choices do you want to present your players with?
[News - 07/26/2016 - 01:07]
[Blog - 06/24/2016 - 10:49]
Hi Kyle, John and Tristan, ...
Hi Kyle, John and Tristan, thanks for commenting I do feel, however, that my message may not have come across as intended. r n r nKyle, I didn 't use SMB as an example of how to balance a game without difficulty levels , I used it as an example ...
[News - 03/23/2016 - 05:07]
Bound by his non-compete to ...
Bound by his non-compete to offer Insight a 20 percent share of any game-related activities he engaged in for five years after leaving Trendy r n r n Accordingly, Insight has been left with no choice but to file this lawsuit to obtain what Stieglitz promised. r n r nWow, ...
[Blog - 12/16/2015 - 02:41]
[News - 12/15/2015 - 01:19]
Didn 't you get to ...
Didn 't you get to play Undertale, Chris r n r nLegend of Legacy flew under my radar, going to check it out for sure
[Blog - 08/17/2015 - 02:01]