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Blogs

Marko Muikku's Blog

Game Designer (http://www.linkedin.com/in/markomuikku)

Marko Muikku's Comments

Comment In: User Interface Analysis: Skyrim [Blog - 11/14/2011 - 12:54]

Good article. As a player ...

Good article. As a player nothing gets me off like bad interface and interaction flows. The following text has got nothing to do with Bethesda or their internal processes. This is a collection of thoughts, not answers, gathered from a developers who work in this exotic field called: UX Design ...

Comment In: Amnesia: The Dark Descent: Birth of a Monster - Part 2. [Blog - 03/18/2011 - 11:48]

It is a pleasure to ...

It is a pleasure to read your hands-on styled writings about the core importance of horror game's antagonist design. Great and helpful stuff :

Comment In: Full Reactive Eyes Entertainment: Incorporating Quick Time Events into Gameplay [Feature - 02/08/2011 - 05:40]

That's spot on : Shenmue ...

That's spot on : Shenmue and Heavy Rain differ nicely from the general QTE conventions.

Comment In: Boss Battle Design and Structure [Feature - 09/15/2010 - 04:25]

Mike, much appreciated for opening ...

Mike, much appreciated for opening up this even further

Comment In: An Actual Heuristic Analysis of Mass Effect 2 [Blog - 03/09/2010 - 03:10]

@Andre: http://www.gamasutra.com/view/feature/4286/game ui discoveries what ...

@Andre: http://www.gamasutra.com/view/feature/4286/game ui discoveries what players .php If you haven't read this short article, please give it an eye. It compactly sums up the fundamental usability questions. Might come handy as a guideline when starting to ponder these questions more thoroughly.

   

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