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Marque Sondergaard's Blog

I come from an extensive business background in sales, marketing, project management and finance.Since then I have studied games design, art & development at University of Teesside and Liverpool John Moores University.I have managed 3rd party developer relations for Imagination Technologies Ltd. Now I work for third party relations in SCEE. In my spare time I model, paint textures, study color psychology and cinematography and undertake amateur games development and animated short film projects.

Marque Sondergaard's Comments

Comment In: On the Church of Reason and Punk Game Development [Blog - 02/26/2013 - 06:08]

One swallow doesn 't make ...

One swallow doesn 't make a summer, they say. One guy has this opinion on your understanding of player agency as a direct result of your personal education situation , so what As the Chinese say, a man can not turn to answer every time a dog barks. r n ...

Comment In: Is Vita losing developer support already? Sony responds [News - 02/15/2012 - 07:22]

Hardly surprising words from a ...

Hardly surprising words from a company, which fears it is facing its Dreamcast moment.

Comment In: Keeping Up Appearances [Blog - 07/02/2011 - 08:25]

Thanks for the post Randy. ...

Thanks for the post Randy. Maybe the truth is somewhere in between. The task of perfection before shipping, that you have set yourself, is an endless one. A cross section between your logic and your dad's logic would be get the things it absolutely needs, and then ship. Developers have ...

Comment In: Opinion: Surprise! Your Game Is Canned [News - 03/22/2011 - 05:26]

Just a little word of ...

Just a little word of caution, Brandon. Carefully get to know the caveats of each platform. Particularly in your situation. I think a lot of indies, who often depend heavily on the publishing support offered by the platform holder, have been burned by quickly settling with the platform they knew ...

Comment In: GDC 2011: Indie Revelations From Experienced Developers [News - 02/28/2011 - 11:26]

Lot of wisdom in there. ...

Lot of wisdom in there.

Comment In: DICE 2011: Mark Cerny On The Death Of The $50 Million Game [News - 02/10/2011 - 08:19]

I agree Dragos. Without tension/conflict ...

I agree Dragos. Without tension/conflict there is no story.

[More Marque Sondergaard Comments]   

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