Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Blogs

  Verticality Is The New Co-op?
by Martin Nerurkar on 05/29/09 05:35:00 am   Expert Blogs   Featured Blogs
4 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 05/29/09 05:35:00 am
 

(This article is a repost from my personal blog at www.gamearch.com

 In the vein of writing a few shorter posts that are easier to digest I present the following thought:

A year, maybe more, ago we suddenly had a few video game titles popping up on the radar that relied heavily on co-op. Left 4 Dead is an obvious example. Resident Evil 5 is another recent high-profile example. There was Army of Two (soon with sequel) and the new 50 Cent game. After a long drought of co-op games this feature has (thankfully) become en vogue again.



Now looking at a few soon-to-be-released games I see a pattern (where there propably is none): Games that strongly with the spatial element of verticality and provide a high degree of mobility.

There's Bionic Commando, which uses the bionic arm of the protagonist to scale heights easily. The other example is Dark Void, which touts it's Vertical Cover system as a big feature next to the Jetpack. And lastly there's Damnation. While the avatars there have no fancy mobility gadget they're acrobats rivaling the Prince of Persia.

Alright, so I only have three examples and that's far from being a trend but I found it an interesting observation. What about you, can you come up with more?

[UPDATE: Thanks to some comments on my blog, there's a few more games in this vein. Especially when looking at the Sandbox-style games, the following come to mind: Assassin's Creed (Freeclimbing as mobility), Crackdown (Climbing and super jumps), Infamous (Climbing, jumping and flying) and Prototype (Climbing, jumping and flying). I'm sure there's more but it really seems as if gamers and designers are starting to conquer the Z-axis...]

 
 
Comments

Dirk Broenink
profile image
Mirror's Edge comes to mind!

Martin Nerurkar
profile image
Heh yeah, that was mentioned on my blog too. Forgot mentioning it here in the update.

Kumar Daryanani Arias
profile image
One of the things I really liked about Kingdom Hearts was precisely the verticality in some of the levels. Kingdom Hearts II was a bit of a disappointment in that aspect, the levels felt flatter somehow.

John Mawhorter
profile image
Spiderman 2, way back when, was one of the first games to get a 3D swinging mechanic right and it was beautiful. I see the transition to verticality as a natural response to the challenge of making platforming gameplay work in 3D.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.