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(This article is a repost from my personal blog at www.gamearch.com)
Level Design is Game Design!
Have I got your attention? Alright, so I admit the two are not
perfectly the same but I am convinced that Level Design is nothing but
a specialized application of Game Design. And I can prove it! First
let’s start by looking at a pretty okay definition of Level Design:
Level Design is the process of designing and implementing the digital spaces of a video game
Sounds simple enough, right? Of course if we were scientific about
this we’d have to take a closer look at what digital spaces are.
However that’s beyond the scope of this article and will be something
I’ll talk about another time. For now let’s look at board games. Why?
Because they’re quite similar to video games and because it makes it a
lot easier to understand the topic.
with board games, you have the rules of the game, which encompass how
pieces can move, how a turn plays out and what the victory conditions
The other half of that puzzle is the design of the actual board,
which could be seen as the level design of the game. It’s evident that
when the board is changed, the entire game changes with it.
game of chess, where the board is not 8×8 fields but instead 8×12 or
maybe something more outlandish like an L shape. This will drastically
change how the game is played. The same is true when a level is changed.
if you think about it, the game space is nothing but another set of
rules. They’re just visualized as a space to make it easier for us.
Instead of rolling a die and tracking the movement pieces on a board,
we could simply use numbers to denote a token’s position. Say if you’re
on field “3″ and roll a 5, you wouldn’t move your piece 5 spaces, you’d
write down “8″ instead.
And then if there’s “special fields” you’d have
a table where you could look up the number and see if there are any
special rules for it. It’s obvious that this is a lot more complicated
than moving a piece on the board, which is why we use spaces for a lot
of our board games.
So if game spaces are just rules why is there a split between game
and level design? There is no such thing in board game design, right?
Well the answer’s simple: In the early days of game development there
was no seperation: there often was just one person making the entire
game, designing the rules, the spaces, the graphics and the sounds.
But because the increasing amount of content and complexity required
specialization we now have different people doing different parts of
the same job.
So with all that said, let’s look at that definition again:
Level Design is the process of designing and implementing the (spatial) rules of a video game
And let’s look at Wikipedia’s definition of Game Design
Game Design is the process of designing the content and rules of a game
Sounds awfully similar, doesn’t it? There’s just a few differences:
- Level Design only deals with those game rules which are manifested as spaces
- Level Design is also responsible for the implementation of these rules in the game
- Level Design only really exists as a discipline in the realm of video games
I rest my case.