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Blogs

Martin Nerurkar's Blog   Expert Blogs

This blog is a place for me to mirror the important thoughts from my private blog called Game Architecture. Most of that will be my attempts at thinking and talking about games, their spaces and the design of both.

The thoughts also reposted here will of course only deal with video games. On my personal blog though I'll also talk about the design of other games, especially role-playing games. The kind that you play with paper, pencil and some dice.

And who am I? My name is Martin Nerurkar and I'm a passionate Game Designer. I've been involved in the creation of video games for over 15 years by now. I've started out doing a lot of Shooter Mods as hobby projects and then transferred over to the commercial side of things after I completed my architecture degree. The last projects I finished were:

Anno: Create a new World (aka Dawn of Discovery) for Wii and DS. Here I was responsible for the planning of the campaign and both the level design and scripting. The entirety of the Wii campaign worlds was developed by me as was about 90% of the campaign script for both versions.

G-Force for PSP and DS. Here I came into the team during the latter stages of development. My job was to help with the finalizing of the levels by improving on the gameplay, on the game flow and to fix various bugs.

Expert Blogs

Flash Game: Small Worlds
Posted by Martin Nerurkar on Wed, 18 Nov 2009 02:58:00 EST in Game Design
Presenting an intresting little flash game that has a special way to deal with it's game space.
Read More... | 4 Comments

The Three Qualities of Level Design  Featured Blogs
Posted by Martin Nerurkar on Sun, 13 Sep 2009 05:27:00 EDT in Game Design
My attempt at applying an ancient theory of Architecture to the discipline of Level Design.
Read More... | 11 Comments

Level Design is Game Design  Featured Blogs
Posted by Martin Nerurkar on Fri, 28 Aug 2009 07:30:00 EDT in Game Design
Giving a few reasons why I think Level Design is just another form of Game Design.
Read More... | 32 Comments

No Unjustified Murder - Kane & Lynch  Featured Blogs
Posted by Martin Nerurkar on Sat, 27 Jun 2009 12:16:00 EDT in Game Design
Another personal experience with deep (albeit short) immersion.
Read More... | 7 Comments

No Murder - Mirror's Edge  Featured Blogs
Posted by Martin Nerurkar on Wed, 24 Jun 2009 11:49:00 EDT in Game Design
A couple months ago I began playing Mirror's Edge. In the game you play Faith, an underground courier trying to uncover a conspiracy. A feature of the game is that you can finish it without shooti
Read More... | 18 Comments

Verticality Is The New Co-op?  Featured Blogs
Posted by Martin Nerurkar on Fri, 29 May 2009 05:35:00 EDT in Game Design
Musing on the design trend of focusing on the exploration of verticality in recent games.
Read More... | 4 Comments

[More Martin Nerurkar Blogs]   

Martin Nerurkar's Comments

Comment In: Flash Game: Small Worlds [Blog - 11/18/2009 - 02:58]

Glad you guys enjoyed it. ...

Glad you guys enjoyed it. I know I certainly did and just wanted to share.

Comment In: The Three Qualities of Level Design [Blog - 09/13/2009 - 05:27]

@Bart, not sure if it's ...

@Bart, not sure if it's analogous to MDA but I haven't thought too deeply about this. Just doesn't feel like too god of a fit. @J, Glad you enjoyed the article but I'd strongly disagree with your sentiment. All disciplines are equally important and on equal footing. Granted it might ...

Comment In: Level Design is Game Design [Blog - 08/28/2009 - 07:30]

@Blake I knew using the ...

@Blake I knew using the 3-way chess picture was a bad idea. I totally agree that adding a third player is a game design and not a level design change. It's just that the picture was so great I wanted to use it. Your point 1.a is more like it. ...

Comment In: No More Wrong Turns [Feature - 08/25/2009 - 04:55]

@Jesse, Your examples aren't really ...

@Jesse, Your examples aren't really repulsors. Instead these are side routes, which should clearly be communicated as possible paths, but not the primary one. The drop down should clearly look like the way to continue, not a dead end - otherwise players will not take it. Also you need to ...

Comment In: Weapon Balancing Based On Gameplay Situations (Part One) [Blog - 06/28/2009 - 03:24]

Also in regards to CounterStrike, ...

Also in regards to CounterStrike, there is the balancing factor of Money. Even the worse weapons see some use, at least in the beginning of the round. Also the sole existence of money REQUIRES the game to be different. If more expensive weapons weren't better, they'd be broken and wouldn't ...

Comment In: No Unjustified Murder - Kane & Lynch [Blog - 06/27/2009 - 12:16]

Addendum: Also it'd be great ...

Addendum: Also it'd be great if you could link to my personal blog on your article. That'd be great.

[More Martin Nerurkar Comments]