This blog is a place for me to mirror the important thoughts from my private blog called Game Architecture. Most of that will be my attempts at thinking and talking about games, their spaces and the design of both.
The thoughts also reposted here will of course only deal with video games. On my personal blog though I'll also talk about the design of other games, especially role-playing games. The kind that you play with paper, pencil and some dice.
And who am I? My name is Martin Nerurkar and I'm a passionate Game Designer. I've been involved in the creation of video games for over 15 years by now. I've started out doing a lot of Shooter Mods as hobby projects and then transferred over to the commercial side of things after I completed my architecture degree. The last projects I finished were:
Anno: Create a new World (aka Dawn of Discovery) for Wii and DS. Here I was responsible for the planning of the campaign and both the level design and scripting. The entirety of the Wii campaign worlds was developed by me as was about 90% of the campaign script for both versions.
G-Force for PSP and DS. Here I came into the team during the latter stages of development. My job was to help with the finalizing of the levels by improving on the gameplay, on the game flow and to fix various bugs.