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Blogs

Martin Nerurkar's Blog   Expert Blogs

This blog is a place for me to mirror the important thoughts from my private blog called Game Architecture. Most of that will be my attempts at thinking and talking about games, their spaces and the design of both.

The thoughts also reposted here will of course only deal with video games. On my personal blog though I'll also talk about the design of other games, especially role-playing games. The kind that you play with paper, pencil and some dice.

And who am I? My name is Martin Nerurkar and I'm a passionate Game Designer. I've been involved in the creation of video games for over 15 years by now. I've started out doing a lot of Shooter Mods as hobby projects and then transferred over to the commercial side of things after I completed my architecture degree. The last projects I finished were:

Anno: Create a new World (aka Dawn of Discovery) for Wii and DS. Here I was responsible for the planning of the campaign and both the level design and scripting. The entirety of the Wii campaign worlds was developed by me as was about 90% of the campaign script for both versions.

G-Force for PSP and DS. Here I came into the team during the latter stages of development. My job was to help with the finalizing of the levels by improving on the gameplay, on the game flow and to fix various bugs.

Expert Blogs

The Hitman And Individual AI Personalities  Featured Blogs
Posted by Martin Nerurkar on Wed, 19 Oct 2011 07:12:00 EDT in Game Design
Musings on different AI "personalities" and reactions inspired by the Hitman Absolution gameplay video.
Read More... | 7 Comments

MMOs are Knitting Clubs  Featured Blogs
Posted by Martin Nerurkar on Sat, 11 Jun 2011 03:50:00 EDT in Game Design, Social/Online
A brief theory about another purpose of grinding in MMOs beyond stretching the game experience: Creating a mental space that facilitates socialization.
Read More... | 5 Comments

Meaningful Narrative Decisions in MMOs  Featured Blogs
Posted by Martin Nerurkar on Tue, 02 Nov 2010 03:22:00 EDT in Game Design
In this brief collection of thoughts I propose that MMOs have the unique potential to bring truly meaningful decisions back into video game narratives.
Read More... | 19 Comments

GDC Day 1 Review  Featured Blogs
Posted by Martin Nerurkar on Wed, 10 Mar 2010 09:54:00 EST in Game Design
So, the official part of Day 1 is over. I’ve spent most of the day listening to the various lectures of the Social and Online Games Summit. Roughly half of them have been very good and interesting, the other half was so-so.
Read More... | 9 Comments

Flash Game: Small Worlds
Posted by Martin Nerurkar on Wed, 18 Nov 2009 02:58:00 EST in Game Design
Presenting an intresting little flash game that has a special way to deal with it's game space.
Read More... | 3 Comments

The Three Qualities of Level Design  Featured Blogs
Posted by Martin Nerurkar on Sun, 13 Sep 2009 05:27:00 EDT in Game Design
My attempt at applying an ancient theory of Architecture to the discipline of Level Design.
Read More... | 11 Comments

[More Martin Nerurkar Blogs]   

Martin Nerurkar's Comments

Comment In: The Hitman And Individual AI Personalities [Blog - 10/19/2011 - 07:12]

Alright, one thing is sure ...

Alright, one thing is sure from my brief internet research: These guys need an introductory YouTube video that explains their program ON THEIR WEBSITE.

Comment In: Meaningful Narrative Decisions in MMOs [Blog - 11/02/2010 - 03:22]

Absolutely agree with you: There's ...

Absolutely agree with you: There's multiple ways to add heft to a story decision. Characters is one. It's just that a creating NPCs that matter to me is tough tough content creation work and B influencing other players is tough tough game design work.

Comment In: GDC Day 1 Review [Blog - 03/10/2010 - 09:54]

Thanks everyone for the kind ...

Thanks everyone for the kind words. I was busy most evenings, drinking with fellow game devs so I didn't get to blog about the other days. I'll take care of that soon though.

Comment In: Flash Game: Small Worlds [Blog - 11/18/2009 - 02:58]

Glad you guys enjoyed it. ...

Glad you guys enjoyed it. I know I certainly did and just wanted to share.

Comment In: The Three Qualities of Level Design [Blog - 09/13/2009 - 05:27]

@Bart, not sure if it's ...

@Bart, not sure if it's analogous to MDA but I haven't thought too deeply about this. Just doesn't feel like too god of a fit. @J, Glad you enjoyed the article but I'd strongly disagree with your sentiment. All disciplines are equally important and on equal footing. Granted it might ...

Comment In: Level Design is Game Design [Blog - 08/28/2009 - 07:30]

@Blake I knew using the ...

@Blake I knew using the 3-way chess picture was a bad idea. I totally agree that adding a third player is a game design and not a level design change. It's just that the picture was so great I wanted to use it. Your point 1.a is more like it. ...

[More Martin Nerurkar Comments]   

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