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Posted by Martin Petersen on Thu, 29 Aug 2013 08:44:00 EDT in Business/Marketing, Console/PC, Indie
A post about the challenges OUYA and potentially other microconsoles face, attracting independent game developers to their platform...



Martin Petersen's Comments

Comment In: [Blog - 07/17/2014 - 04:46]

Great insights and plenty lessons ...

Great insights and plenty lessons to be learned both about Steam and game development in general Very much appreciated

Comment In: [News - 07/17/2014 - 06:03]

Since when have Assassin 's ...

Since when have Assassin 's Creed ever bothered about authenticity

Comment In: [Blog - 06/16/2014 - 10:51]

To me, the notion that ...

To me, the notion that the designer should always know best how his game should be played is either incredibly arrogant towards your players, a sign of major insecurity and/or at the very least narrow sighted. Many game designers, in particular indies, have an incredible obsession with recognition to the ...

Comment In: [News - 12/19/2013 - 01:02]

How refreshing Already got tired ...

How refreshing Already got tired of top something, something of 2013 lists

Comment In: [Blog - 12/02/2013 - 05:37]

Computerspilzonen.dk has a calender with ...

Computerspilzonen.dk has a calender with industry related events, and spiludvikling.dk has a forum that should advertise at least the bigger jams... Also playitcph.dk organize jams and events at ITU every now and then.

Comment In: [News - 08/30/2013 - 02:40]

The types of players that ...

The types of players that come to Ouya are looking for unique, standout experiences, Santiago told Gamasutra. What we 're finding out on Ouya is that the games that resonate with players are the unique experiences, original IPs, games that are unique to Ouya. r n r nThis is exactly ...