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Blogs

Martin Pichlmair's Blog

Making games at Broken Rules

Martin Pichlmair's Comments

Comment In: Game Changers [Feature - 11/09/2011 - 04:55]

Disclaimer: I'm not part of ...

Disclaimer: I'm not part of Humble Inc. but I had a game in the third Humble Bundle The smashing success of the first bundle sure made some money for Wolfire themselves. But the major part of it went to the developers and the charities. Also, Humble Inc. is a separate ...

Comment In: Opinion: Layers Of Depth, Layers Of Fun [News - 11/08/2011 - 04:57]

Once you look at it ...

Once you look at it at too much detail, looking at the different parts of a game as layers turns into an oversimplification. Yes, in practice the layers are intertwined. Yes, the world is more complex than the crude view I've presented. You should see the layers as a tool, ...

Comment In: Opinion: Indie Project Budgets [News - 05/02/2011 - 04:58]

Sound is filed under Art ...

Sound is filed under Art I'm tempted to add the joke since I consider it a form of art. I summed up all the hardware and services costs under material which is a term I borrowed from my german mother language without considering that it might not translate well -

Comment In: Icon's WiiWare Development – Post Mortem [Blog - 07/18/2011 - 03:37]

Great article. I bet you're ...

Great article. I bet you're breaking a number of NDA's. What I don't understand is why you chose to make three more WiiWare games after the first one proved to be such a disappointment.

Comment In: SteamBirds: Survival - By The Numbers [Blog - 03/15/2011 - 01:58]

Thanks a lot, Andy Plus, ...

Thanks a lot, Andy Plus, it was awesome to hang out with the Brits during GDC Do I get it right that Android amounts to 23.7 of the overall revenue due to price money, rather than sales

Comment In: Serious Or Stupid? Baiyon, Lemarchand's Call For GDC Questions [News - 03/01/2010 - 06:28]

Art often wants to surprise ...

Art often wants to surprise and introduce new perspectives, whereas nothing drives the player so easily away from a game as being surprised. Maybe that's why most games considered creative are built on very traditional foundations e.g. Flow/Flower, Everyday Shooter, Eden, Osmos, ... . Question: Is there a way to ...

[More Martin Pichlmair Comments]   

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