Martin Pichlmair's Blog
Making games at Broken Rules
Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rætikon. Here's why.
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
A short text about how I fight the urge to sink my teeth into code.
A call for the adoption of continuous developer support instead of collecting a lump sum up front.
Martin Pichlmair's Comments
[News - 09/27/2013 - 10:30]
If you don 't want ...
If you don 't want to go for SDL there 's also SFML which is a bit leaner. Don 't know how it compares to SDL 2.0 though.
[Blog - 07/18/2013 - 11:56]
[Blog - 07/15/2013 - 11:35]
[Blog - 06/04/2013 - 12:46]
[Blog - 05/26/2013 - 05:50]
Game jams can have even ...
Game jams can have even more goals than learning or accomplishment. I love to do a game jam now and then while I 'm in a long project, just to get my head clear. It 's simply refreshing to do a small project in a new team. Even better if ...
[Blog - 05/20/2013 - 02:19]
Hi Adriaan, here 's your ...
Hi Adriaan, here 's your GDC roommate. Good article - really enjoyed reading it. I think you underestimate the effect of IGF, though. It acts as a hook for the press gives you credibility as a young studio.