Expert Blogs
Free to Play: A Call for Games Lacking Challenge
Posted by Adam Miller on 06/06/13 02:14:00 pm
in
Design,
Serious
Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged."
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Cracking the Touchscreen Code
Posted by Ben Serviss on 06/06/13 09:15:00 am
in
Business/Marketing,
Design,
Indie,
Smartphone/Tablet
If touchscreen devices are the future, are game controllers holding us back?
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10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
Posted by Will Lewis on 06/05/13 08:53:00 pm
in
Business/Marketing,
Serious
In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position.
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Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm
in
Business/Marketing,
Design,
Programming,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
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The Competition of Sportsmanship in Online Games
Posted by Josh Bycer on 06/05/13 01:14:00 pm
in
Design
Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change?
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Gamification, Games, Teams and Competitive play
Posted by Andrzej Marczewski on 06/05/13 10:21:00 am
in
Design,
Serious
Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!!
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Member Blogs
Pay-to-trade
Posted by Isaac Knowles on 06/06/13 11:38:00 am
in
Design,
Business/Marketing,
Console/PC,
Social/Online
Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream.
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Steel Archers and the Oculus Rift
Posted by Quentin Preik on 06/06/13 07:14:00 am
in
Design,
Indie
Struggling with the POV of the rift and the existing game elements in Steel Archers.
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Virtual Reality is the "next gen console"
Posted by Alex Nichiporchik on 06/06/13 05:45:00 am
in
Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games.
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Monster Loves You: By The Numbers
Posted by Andy Moore on 06/05/13 08:42:00 pm
in
Business/Marketing,
Indie
A history of Monster Loves You!, plus some sales numbers.
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The Demo Is Dead, Part 2
Posted by Caspian Prince on 06/05/13 05:38:00 pm
in
Serious,
Business/Marketing
In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working.
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When the Game Gets Real: How Gaming is Contributing to Real-World Crime
Posted by Hannah Bloom on 06/05/13 04:53:00 pm
in
Serious
An interesting take on how the behavioral and cultural norms of gaming and virtual worlds are changing. Bizarre stories revealed!
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