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Marvin Papin's Blog

 
 

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Posted by Marvin Papin on Sun, 03 Nov 2013 11:09:00 EST in Business/Marketing, Design
While GTA V continue to breaks records, many people have seen a big disinterest for GTA in their friend list (Xbox) due to some multiplayer problems. But behind server problems, here, I'm pointing out some design problem to give my opinion about why.



Marvin Papin's Comments

Comment In: [News - 02/09/2016 - 12:19]

Fine to learn more on ...

Fine to learn more on one of my top 3 favorite games of all the time. r n r nAnd very happy that they pointed out that text selector that made me change my mind at that time on UI. That seems nothing like that for most but this is ...

Comment In: [News - 02/09/2016 - 03:01]

Indeed ...

Indeed

Comment In: [Blog - 02/04/2016 - 02:14]

Qualiity of players, quality of ...

Qualiity of players, quality of players, player of quality ... r n r nQuality of game

Comment In: [News - 02/02/2016 - 05:23]

Because there is no contract ...

Because there is no contract r n r nDo you sign a contract when you go buy your goods

Comment In: [News - 02/04/2016 - 02:17]

Yep, that 's the shareholder ...

Yep, that 's the shareholder part indexed on growth. r n r nThe problem is that this company is built like a standard like industrial one and people at the head forgot about the fact they are in entertainment. r n r nTake any smart dev today, and if he ...

Comment In: [News - 11/18/2015 - 01:42]

Most of the core gameplay ...

Most of the core gameplay mechanics are inherited from skyim and consorts. If they would have worked on such complex mechanics, the amount of time spent to product such a diverse and large content would have been lowered and the experience I had/am having would have been largely different and ...