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Posted by Marvin Papin on Sun, 03 Nov 2013 11:09:00 EST in Business/Marketing, Design
While GTA V continue to breaks records, many people have seen a big disinterest for GTA in their friend list (Xbox) due to some multiplayer problems. But behind server problems, here, I'm pointing out some design problem to give my opinion about why.



Marvin Papin's Comments

Comment In: [News - 10/24/2014 - 06:30]

bring that whole system together ...

bring that whole system together a little more. r n r nA world in the world Each player bing a part of the MC world able to move through servers to install closer to another one at the other side of the world. r n r nA built in desktop ...

Comment In: [Blog - 10/17/2014 - 12:17]

Im ok with this perception. ...

Im ok with this perception. I wondered the way you see social empathy.

Comment In: [News - 10/23/2014 - 04:27]

but even in that case ...

but even in that case it does nothing have to do with the gameplay and numerous games are built from the same engine without having any gameplay similarities. And with the amount of modifications added, even in that case, it 's no longer the little thing it used to be.

Comment In: [News - 10/22/2014 - 12:49]

Sure. ...

Sure.

Comment In: [News - 10/21/2014 - 07:47]

Another thing. Does the design ...

Another thing. Does the design of the game interests people r n r nI 've never been really interested in RTSs except AoE 1 and 2 but it does seems to not be enough deep to put 30 in while Starcraft 2 and other strategy games even Civilization and those ...

Comment In: [Blog - 10/15/2014 - 02:02]

'void GoBelow r n ' ...

'void GoBelow r n ' bool mayMyCharacterGoBelow false r n ' mayMyCharacterGoBelow isTooHigh character.y - belowLevelY r n ' if mayMyCharacterGoBelow r n ' r n ' /// Make the character go below r n ' r n ' return r n ' r n ' r n ' public ...