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Mathieu Halley's Blog

 
 

Mathieu Halley's Comments

Comment In: [Blog - 04/17/2015 - 08:28]

This article is interesting, as ...

This article is interesting, as is the future of games VR. But I have to say, the Four Five Horsemen analogy seems somewhat out of place..

Comment In: [Feature - 01/10/2014 - 02:00]

I would say that the ...

I would say that the key evil in the current generation of F2P games is the pay gate - a point in the game where the player is somehow restricted from proceeding until they 've either paid to win or simply, paid to proceed. It would be nice to see ...

Comment In: [Blog - 07/30/2013 - 09:10]

One barrier to letting/forcing the ...

One barrier to letting/forcing the player to give up control is the player 's expectation that control of a situation is the only way forward. I suspect that an important first step to getting the player to accept a lack of control would be to get them to accept in-action.

Comment In: [Feature - 03/19/2013 - 04:55]

I suspect he 's referring ...

I suspect he 's referring to how to a certain degree prior to multiplayer and deathmatch the game designer was the level designer. But with multiplayer maps being small self-contained, the role of level designer could begin to separate from the role of game designer. r n r nThat said, ...

Comment In: [Feature - 01/08/2013 - 04:30]

Couldn 't the outcome of ...

Couldn 't the outcome of a scored test be categorized as having a complex value-type Irrespective of whether the player succeeds or fails, they still receive a score. Success/Failure is a boolean outcome and Score is an analog outcome. r n r nContinuing from that perspective, I suppose you could ...

Comment In: [Blog - 08/21/2012 - 05:20]

@ Kris r n 1 ...

@ Kris r n 1 to making older reference articles more accessible. There are definitely some good, useful articles hidden throughout Gamasutra