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Blogs

Mathieu Halley's Blog

Mathieu Halley's Comments

Comment In: Level Design in a Day: Your Questions, Answered [Feature - 03/19/2013 - 04:55]

I suspect he 's referring ...

I suspect he 's referring to how to a certain degree prior to multiplayer and deathmatch the game designer was the level designer. But with multiplayer maps being small self-contained, the role of level designer could begin to separate from the role of game designer. r n r nThat said, ...

Comment In: Understanding Challenge [Feature - 01/08/2013 - 04:30]

Couldn 't the outcome of ...

Couldn 't the outcome of a scored test be categorized as having a complex value-type Irrespective of whether the player succeeds or fails, they still receive a score. Success/Failure is a boolean outcome and Score is an analog outcome. r n r nContinuing from that perspective, I suppose you could ...

Comment In: The Urge to Emerge [Blog - 08/21/2012 - 05:20]

@ Kris r n 1 ...

@ Kris r n 1 to making older reference articles more accessible. There are definitely some good, useful articles hidden throughout Gamasutra

Comment In: Craftsmanship vs. art -- what are games? [News - 08/15/2012 - 07:16]

@James r nWhile these discussions ...

@James r nWhile these discussions can be rote and tedious, I actually find them to be quite an effective means to 'activate ' the minds of fresh games design students. When they are first confronted with these well-trodden discussions, they are forced to consider video games from various unfamiliar perspectives ...

Comment In: Opinion: When talking to the press too early can hurt you [News - 08/03/2012 - 03:56]

This has been mentioned already, ...

This has been mentioned already, but I 'd suspect that a major factor in the effectiveness of a pre-release push would be the nature of the content presented. By that I mean that while quality gameplay footage implies a complete game that I should be able to buy now, a ...

Comment In: Option D: Skip Everything [Blog - 07/22/2012 - 09:03]

Interesting article Leanne, waves : ...

Interesting article Leanne, waves : r n r nI 'm not yet entirely sure how I feel about gameplay fast-forward mechanics. I can most definitely see merit to the argument you make within the article - some people simply don 't have the time/skill/desire to play through the entire hours ...

[More Mathieu Halley Comments]   

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