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Blogs

Matt Christian's Blog

Matt Christian is an independent game developer and engineer, currently working with both C++/DirectX and Microsoft's XNA Game Studio.  He has been developing software for 7+ years during which he's worked on general software and game development. 

Matt has a Bachelors Degree in Applied Mathematics and Computer Science: Software Development from the University of Wisconsin - Stout.  He also has an Associates Degree in Computer Information Systems: Programmer/Analyst from Northcentral Technical College.

He is the creator of RhinoXNA, an open source library for development with XNA.

Member Blogs

Elizabeth's Story: A Different Perspective on Bioshock Infinite's Ending
Posted by Matt Christian on Thu, 18 Apr 2013 08:54:00 EDT in Console/PC
A different thought on Bioshock Infinite's ending. (SPOILER ALERT)
Read More... | 0 Comments

Designing Horror in Silent Hill 2  Featured Blogs
Posted by Matt Christian on Tue, 07 Aug 2012 08:10:00 EDT in Design, Console/PC
Learn about general horror techniques found in Silent Hill 2 that you can use in your next horror classic.
Read More... | 3 Comments

Fixing the "Impossible (Auto Save) Scenario"  Featured Blogs
Posted by Matt Christian on Wed, 03 Aug 2011 10:50:00 EDT in Design
Every designer should address the loophole problems in their design when it comes to game difficulty and the players worst enemy... auto save.
Read More... | 5 Comments

Four Steps to Detailed Quest Lines  Featured Blogs
Posted by Matt Christian on Wed, 22 Jun 2011 11:08:00 EDT in Design
We look at an iterative way of designing quest lines.
Read More... | 2 Comments

OOPsie Patterns: The Factory Method Pattern  Featured Blogs
Posted by Matt Christian on Tue, 09 Nov 2010 01:05:00 EST in Programming
We learn one of the cleanest ways to create objects using a design pattern with the Factory Method pattern.
Read More... | 12 Comments

My Industry Drive or Why I Love You, Tim Schafer
Posted by Matt Christian on Wed, 03 Nov 2010 01:12:00 EDT in
Some thoughts on money and the desire for a game job.
Read More... | 7 Comments

[More Matt Christian Blogs]   

Matt Christian's Comments

Comment In: Designing Horror in Silent Hill 2 [Blog - 08/07/2012 - 08:10]

I totally agree. Just as ...

I totally agree. Just as I finished this writing I began to think about the latest SH releases Homecoming and Downpour and one major difference I noticed with the main characters versus the previous entries was their capabilities. Homecoming features a war veteran and Downpour features a convict. I think ...

Comment In: Industry Needs A 'New Generation Of Consoles,' Says Activision Vet [News - 08/23/2011 - 12:52]

My thoughts exactly. I knew ...

My thoughts exactly. I knew right where this article was going when reading the title someone in the industry complaining there isn't enough innovation and that it relies on the console manufacturers to do it for them so they can put out another 5 bad spin-off games. There is little ...

Comment In: Interview: Jonathan Blow - Xbox Live Arcade 'A Pain In The Ass' For Indies [News - 08/11/2011 - 04:33]

Gerald, that makes sense, it ...

Gerald, that makes sense, it was just the way it's said 'being 3D and whatnot'. It gives the impression that I could have a 20 budget and as long as the game is 3D I will make 2 million. Maybe I just would have appreciated more explanation of why this ...

Comment In: Fixing the "Impossible (Auto Save) Scenario" [Blog - 08/03/2011 - 10:50]

YES One thing that has ...

YES One thing that has remained constant through my life as a gamer is the numerous times I'm playing a game and under some kind of time constraint so I need to stop playing but am forced to play until the next checkpoint or save spot. Even worse is hitting ...

Comment In: GDC 2011: Andy Schatz: 'I'll Make My Last Game When I Die' [News - 03/01/2011 - 08:17]

I pretty much got kicked ...

I pretty much got kicked out of a pretty prominent indie games forum due to the fact I challenged the fact that financial backing should have little to do with defining the term 'indie'. The simple fact is that there are a lot of close minded people out there who ...

Comment In: Building a Better Deathmatch: Dan Bunting on Black Ops' Multiplayer [Feature - 07/11/2011 - 05:05]

It's great this is posted ...

It's great this is posted next to the article about Mark Cerny, especially when thinking on Mark's mention of marketing departments and upper management serving as layers to take the blame. From what I've seen as a gamer not employed in the industry, Activision seems to be a major instance ...

[More Matt Christian Comments]   

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