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Matt Coohill's Blog

 

Video Game Director with over 2 decades of experience. I've worked extensively in console and mobile industry. Titles include Parasite Eve, SBSP:the Movie:the Game, Kinect Adventures, DragonVale, Spellfall, and others.

 

 

Matt Coohill's Comments

Comment In: [Blog - 11/16/2015 - 01:27]

Good article. Congrats r n ...

Good article. Congrats r n r nI think we can all agree that the majority of game devs don 't make games just for themselves, but make them for consumers. In doing so we must understand the market segments, so when discussing value of a game, we must discuss the ...

Comment In: [Blog - 09/24/2015 - 03:11]

I 'd add a 5th ...

I 'd add a 5th metric to this list. IMHP, it 's second in importance only to retention: Impression to Boot. r n r nHow well are your Ads impressions working, how well is your install page working, once installed do people actually boot the game r n r nThe ...

Comment In: [News - 12/11/2014 - 05:23]

Thanks Definitely not slighted. Great ...

Thanks Definitely not slighted. Great devs on the list and probably tons of others who just barely missed out.

Comment In: [News - 03/12/2014 - 07:04]

Congrats Backflip, LightBox and HandCircus ...

Congrats Backflip, LightBox and HandCircus

Comment In: [Blog - 11/18/2013 - 11:29]

Lee 's not suggesting that ...

Lee 's not suggesting that everyone in the industry makes the game equivalent of McDonalds. r n r nWhile I ignore a lot of media, I work in the games industry and I want to do 2 things: make money-dollars and make consumers happy. By not examining popular games, a ...

Comment In: [News - 05/22/2013 - 01:53]

The way I see it, ...

The way I see it, BC is important in 2 ways: r ncarrying games I paid for and cherish to a new platform, r nand proving that purchases on your new platform are an investment. r n r nFool me once, shame on you. Fool me twice... r n r ...