Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Matt Glanville's Blog

 
 

Matt Glanville's Comments

Comment In: [Blog - 04/13/2013 - 02:42]

Very useful and directly applicable. ...

Very useful and directly applicable. Thanks for posting.

Comment In: [News - 06/19/2012 - 12:05]

The way I understand it ...

The way I understand it correct me if I 'm wrong, Tadhg is that when you feel an emotional connection to a player character it is outside of the confines of the game system. The narrative veneer is exactly that and exists separately to the game mechanisms. When people say ...

Comment In: [News - 10/07/2011 - 03:34]

I can see why people ...

I can see why people would try to punch the villagers up until this point in the game which is quite a long time the player has been taught a vocabulary of violence. They know no other way in which they can have an affect on the game world. I'm ...

Comment In: [News - 09/19/2011 - 04:31]

It's really useful to read ...

It's really useful to read non-technical and non-specific coding tips like this, for someone like me who is a bit of a novice. Thanks

Comment In: [News - 09/19/2011 - 06:07]

He also explained that, as ...

He also explained that, as of yet, the development team hasn't received any money from sales of the game. Anyone know why not

Comment In: [News - 08/16/2011 - 04:58]

You wouldn't see these kinds ...

You wouldn't see these kinds of bulletpoints on the back of the latest 'Die Hard' film, such as 10 more weapons than the last film , he mused, suggesting that there should be a way to move beyond that and describe the intent of the game. This has always bothered ...