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Blogs

Matt Glanville's Blog

Matt Glanville's Comments

Comment In: The Stanley Parable Helpful Development Showcase: Doors [Blog - 04/13/2013 - 02:42]

Very useful and directly applicable. ...

Very useful and directly applicable. Thanks for posting.

Comment In: Opinion: Narrative turns creepy in Tomb Raider [News - 06/19/2012 - 12:05]

The way I understand it ...

The way I understand it correct me if I 'm wrong, Tadhg is that when you feel an emotional connection to a player character it is outside of the confines of the game system. The narrative veneer is exactly that and exists separately to the game mechanisms. When people say ...

Comment In: IndieCade: Uncharted's Unlikely Indie Inspirations [News - 10/07/2011 - 03:34]

I can see why people ...

I can see why people would try to punch the villagers up until this point in the game which is quite a long time the player has been taught a vocabulary of violence. They know no other way in which they can have an affect on the game world. I'm ...

Comment In: Opinion: Poll, Don't Push [News - 09/19/2011 - 04:31]

It's really useful to read ...

It's really useful to read non-technical and non-specific coding tips like this, for someone like me who is a bit of a novice. Thanks

Comment In: Minecraft-Like Xbox Live Indie FortressCraft Surpasses 500K Sales [News - 09/19/2011 - 06:07]

He also explained that, as ...

He also explained that, as of yet, the development team hasn't received any money from sales of the game. Anyone know why not

Comment In: GDC Europe: Samyn On Why Indies Will Help 'Failed' European Biz [News - 08/16/2011 - 04:58]

You wouldn't see these kinds ...

You wouldn't see these kinds of bulletpoints on the back of the latest 'Die Hard' film, such as 10 more weapons than the last film , he mused, suggesting that there should be a way to move beyond that and describe the intent of the game. This has always bothered ...

[More Matt Glanville Comments]   

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