Matt Hackett's Blog
Co-founder of Lost Decade Games, an independent game company focusing on HTML5.
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Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons learned for future campaigns.
Crypt Run launched on Kickstarter exactly one week ago today. Here's a close look at how the week went and what kind of money the campaign managed to pull in.
Independent HTML5 game studio Lost Decade Games recently participated in The Escapist's Indie Speed Run, a 48-hour game jam. The result is Asylum Night, a mobile-friendly tower defense game that takes place in an insane asylum.
With the Nintendo's inclusion of its Webkit-based "Internet Browser" on its next-gen Wii U console, the potential to tap into a vast library of HTML5 games becomes a (distant) possibility.
In this article, I walk through the process of determining how to polish a level select screen, followed by implementation details including graphical and user interface improvements.
Onslaught! Arena began as a web game built in HTML5. Before porting to iPad, we had to tackle the difficult task of completely reimplementing the control mechanism. This article documents the journey from keyboard and mouse to analog thumb sticks.
Matt Hackett's Comments
[Blog - 10/11/2013 - 08:01]
I don 't understand why ...
I don 't understand why you have entered something like this into Indicade. sic r n r nThat 's the feedback we got from one of your jurors when we entered. Not exactly welcoming
[Feature - 08/28/2013 - 02:00]
When deciding whether we 'll ...
When deciding whether we 'll support a platform our answer is invariably, If it 's easy. For example, we make HTML5 games, so launching on the Google Chrome Web Store takes all of 5 minutes. If microconsoles deliver that kind of development experience, I 'm in.
[News - 07/15/2013 - 05:25]
[Feature - 07/08/2013 - 07:08]
[News - 07/10/2013 - 11:58]
I 'm doing this -- ...
I 'm doing this -- launching a Kickstarter this Saturday, only asking for 5k enough to finish, but just barely . Makes a lot of sense, as stretch goals can fill in the blanks.
[News - 06/24/2013 - 04:59]
I entered IndieCade last year ...
I entered IndieCade last year and one judged said anonymously I don 't know why you submitted a game like this to IndieCade . Seriously You know, we PAID to enter Really surprising and frustrating to hear from a contest that 's supposed to be friendly and open. We knew ...