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March 28, 2017
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Matt Hackett's Blog

 

Game developer in Los Angeles.

I postcast about game dev on Lostcast.

I curate game dev resources on Game Dev Treasure.

I made Indie Game Sim.

Let's be friends on Twitter.

 

Member Blogs

Posted by Matt Hackett on Mon, 13 Feb 2017 10:05:00 EST in Design, Production, Indie
A solo developer's struggle with creativity, depression, and finding a unique voice.


Posted by Matt Hackett on Fri, 11 Sep 2015 04:01:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC
Here's an in-depth production analysis of A Wizard's Lizard, a Steam game funded unconventionally and built with web technology.


Posted by Matt Hackett on Thu, 09 Oct 2014 06:03:00 EDT in Business/Marketing, Console/PC, Indie
A Wizard's Lizard: an HTML5 game on Steam?! Yes, it's true! Here are the sales numbers.


Posted by Matt Hackett on Fri, 20 Dec 2013 11:20:00 EST in Business/Marketing, Production, Indie
HTML5 is a controversial development platform. So what's it like to actually work in it? Let's talk about what it was like making HTML5 games in 2013.


Posted by Matt Hackett on Wed, 21 Aug 2013 03:49:00 EDT in Business/Marketing, Console/PC
Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons learned for future campaigns.


Posted by Matt Hackett on Fri, 19 Jul 2013 06:13:00 EDT in Business/Marketing, Console/PC
Crypt Run launched on Kickstarter exactly one week ago today. Here's a close look at how the week went and what kind of money the campaign managed to pull in.



Matt Hackett's Comments

Comment In: [Blog - 02/13/2017 - 10:05]

Hey Ryan I really appreciate ...

Hey Ryan I really appreciate that. It 's hard for me to get personal because I 'm more comfortable focusing on the work, but I 'm trying to get better about it. This is very encouraging, so thanks. r n r nAlso I played Adventure Lamp and I think you ...

Comment In: [News - 02/14/2017 - 06:53]

Who are these magical unicorns ...

Who are these magical unicorns I 'm so in love.

Comment In: [Blog - 01/03/2017 - 05:08]

You 're gonna love this, ...

You 're gonna love this, Lars: you can put a at the end of any bit.ly link to see statistics about it: r n r nhttps://bitly.com/29gpebt r n r nGreat article, as always.

Comment In: [Blog - 12/22/2016 - 10:46]

Defold is intriguing to me ...

Defold is intriguing to me because it 's primarily 2d, free, and it 's turnkey. Lua was a good choice and the tools seem solid, but I 've talked to some other devs about it and the complaints seem to be: r n r n1. It 's not open source. ...

Comment In: [News - 10/20/2016 - 10:06]

Lars, you are everywhere Your ...

Lars, you are everywhere Your enthusiasm is infectious :

Comment In: [Blog - 09/11/2015 - 04:01]

Learning Unity is going well. ...

Learning Unity is going well. To be clear, we are not porting A Wizard 's Lizard, but working on the sequel in Unity. We 're approaching feature parity with the original, which is good. After that is just an avalanche of polish and miles of content